Files
Tower-Defense/include/render/shaders/EntityShader.h
2021-08-21 10:14:47 +02:00

19 lines
514 B
C++

#pragma once
#include "ShaderProgram.h"
class EntityShader : public ShaderProgram{
private:
unsigned int location_cam = 0, location_zoom = 0, location_aspect_ratio = 0, location_translation = 0, location_viewtype = 0;
protected:
void getAllUniformLocation();
public:
EntityShader();
void loadShader();
void setCamPos(const glm::vec2& camPos);
void setZoom(float zoom);
void setAspectRatio(float aspectRatio);
void setModelPos(const glm::vec2& modelPos);
void setIsometricView(float isometric);
};