Files
Tower-Defense/include/render/shaders/ShaderProgram.h
2022-02-16 18:34:49 +01:00

47 lines
1.4 KiB
C++
Executable File

/*
* ShaderProgram.h
*
* Created on: 31 janv. 2020
* Author: simon
*/
#ifndef RENDER_SHADERS_SHADERPROGRAM_H_
#define RENDER_SHADERS_SHADERPROGRAM_H_
#include <string>
#include <glm/glm.hpp>
#include "render/GL.h"
class ShaderProgram {
public:
ShaderProgram();
virtual ~ShaderProgram();
void start() const;
void stop() const;
void loadProgramFile(const std::string& vertexFile, const std::string& fragmentFile);
void loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
protected:
virtual void getAllUniformLocation() = 0;
int getUniformLocation(const std::string& uniformName) const;
void loadFloat(unsigned int location, float value) const;
void loadInt(unsigned int location, int value) const;
void loadVector(unsigned int location, const glm::vec2& vector) const;
void loadVector(unsigned int location, const glm::vec3& vector) const;
void loadVector(unsigned int location, const glm::vec4& vector) const;
void loadBoolean(unsigned int location, bool value) const;
void loadMatrix(unsigned int location, const glm::mat4& matrix) const;
void cleanUp() const;
private:
unsigned int m_ProgramID;
unsigned int m_VertexShaderID;
unsigned int m_FragmentShaderID;
unsigned int loadShaderFromFile(const std::string& file, GLenum type);
unsigned int loadShader(const std::string& source, GLenum type);
};
#endif /* RENDER_SHADERS_SHADERPROGRAM_H_ */