Files
Tower-Defense/include/game/BaseGame.h
2021-08-21 10:14:47 +02:00

52 lines
1.4 KiB
C++

#pragma once
#include "game/Team.h"
#include "game/World.h"
#include "game/Player.h"
namespace td {
namespace game {
enum class GameState : std::uint8_t{
Lobby,
Game,
EndGame
};
typedef std::map<std::uint8_t, Player> PlayerList;
class Game{
protected:
World* m_World;
std::array<Team, 2> m_Teams = {Team{TeamColor::Red}, Team{TeamColor::Blue}};
GameState m_GameState = GameState::Lobby;
PlayerList m_Players;
public:
Game(World* world);
virtual ~Game();
virtual void tick(std::uint64_t delta);
Team& getRedTeam(){ return m_Teams[(std::uint8_t)TeamColor::Red]; }
const Team& getRedTeam() const{ return m_Teams[(std::uint8_t)TeamColor::Red]; }
Team& getBlueTeam(){ return m_Teams[(std::uint8_t)TeamColor::Blue]; }
const Team& getBlueTeam() const{ return m_Teams[(std::uint8_t)TeamColor::Blue]; }
Team& getTeam(TeamColor team){ return m_Teams[(std::uint8_t)team]; }
const Team& getTeam(TeamColor team) const{ return m_Teams[(std::uint8_t)team]; }
GameState getGameState() const{ return m_GameState; }
void setGameState(GameState gameState){ m_GameState = gameState; };
const World* getWorld() const{ return m_World; }
World* getWorld(){ return m_World; }
const PlayerList& getPlayers() const{ return m_Players; }
PlayerList& getPlayers(){ return m_Players; }
};
} // namespace game
} // namespace td