37 lines
982 B
C++
37 lines
982 B
C++
#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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};
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class WorldDataPacket : public Packet {
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private:
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WorldData m_WorldData;
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const game::World* m_World;
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public:
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WorldDataPacket() {}
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WorldDataPacket(const game::World* world) : m_World(world) {}
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virtual ~WorldDataPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType GetType() const { return PacketType::WorldData; }
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
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void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
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};
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} // namespace protocol
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} // namespace td
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