Files
Tower-Defense/include/td/protocol/packets/UpdatePlayerTeamPacket.h
2023-08-13 11:59:13 +02:00

30 lines
848 B
C++

#pragma once
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {
class UpdatePlayerTeamPacket : public Packet {
private:
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
public:
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
};
} // namespace protocol
} // namespace td