Files
Tower-Defense/include/td/protocol/packets/PlayerListPacket.h
2023-08-13 11:59:13 +02:00

33 lines
790 B
C++

#pragma once
#include "td/protocol/Protocol.h"
#include "td/game/BaseGame.h"
namespace td {
namespace protocol {
struct PlayerInfo {
std::string name;
game::TeamColor team;
};
class PlayerListPacket : public Packet {
private:
std::map<std::uint8_t, PlayerInfo> m_Players;
public:
PlayerListPacket() {}
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
virtual ~PlayerListPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
virtual PacketType GetType() const { return PacketType::PlayerList; }
};
} // namespace protocol
} // namespace td