28 lines
648 B
C++
28 lines
648 B
C++
#pragma once
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#include "protocol/Protocol.h"
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#include "game/BaseGame.h"
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namespace td {
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namespace protocol {
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class RemoveTowerPacket : public TimedPacket {
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private:
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game::TowerID m_TowerID;
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public:
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RemoveTowerPacket() {}
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RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
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virtual ~RemoveTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TowerID GetTowerID() const { return m_TowerID; }
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virtual PacketType GetType() const { return PacketType::RemoveTower; }
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};
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} // namespace protocol
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} // namespace td
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