30 lines
802 B
C++
30 lines
802 B
C++
#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class UpgradeTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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game::TowerLevel m_TowerLevel;
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public:
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UpgradeTowerPacket() {}
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UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
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virtual ~UpgradeTowerPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::TowerID GetTowerID() const { return m_TowerID; }
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game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
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virtual PacketType GetType() const { return PacketType::UpgradeTower; }
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};
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} // namespace protocol
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} // namespace td
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