Files
Tower-Defense/include/client/game/WorldClient.h
2023-08-15 13:47:56 +02:00

31 lines
1002 B
C++

#pragma once
#include "td/game/World.h"
#include "td/protocol/PacketHandler.h"
namespace td {
namespace client {
class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler {
private:
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
virtual ~WorldClient();
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet) override;
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet) override;
virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet) override;
};
} // namespace client
} // namespace td