31 lines
647 B
C++
31 lines
647 B
C++
#pragma once
|
|
|
|
#include "ShaderProgram.h"
|
|
|
|
namespace td {
|
|
namespace shader {
|
|
|
|
class EntityShader : public ShaderProgram {
|
|
|
|
private:
|
|
unsigned int m_LocationCam = 0;
|
|
unsigned int m_LocationZoom = 0;
|
|
unsigned int m_LocationAspectRatio = 0;
|
|
unsigned int m_LocationTranslation = 0;
|
|
unsigned int m_LocationViewtype = 0;
|
|
protected:
|
|
virtual void GetAllUniformLocation();
|
|
public:
|
|
EntityShader();
|
|
|
|
void LoadShader();
|
|
void SetCamPos(const Vec2f& camPos);
|
|
void SetZoom(float zoom);
|
|
void SetAspectRatio(float aspectRatio);
|
|
void SetModelPos(const Vec2f& modelPos);
|
|
void SetIsometricView(float isometric);
|
|
};
|
|
|
|
} // namespace shader
|
|
} // namespace td
|