Files
Tower-Defense/src/render/gui/GameMenu.cpp
2022-03-02 18:51:42 +01:00

98 lines
3.2 KiB
C++

#include "render/gui/GameMenu.h"
#include "render/gui/imgui/imgui.h"
#include "render/WorldRenderer.h"
#include "game/client/Client.h"
#include "game/server/Lobby.h"
namespace td {
namespace gui {
GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
}
void GameMenu::Render() {
if (!m_Client->IsConnected()) return;
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Lobby) {
ImGui::Begin("Lobby");
ShowTPS();
ShowPlayers();
ShowLobbyProgress();
ShowTeamSelection();
ImGui::End();
}
if (GetClient()->GetGame().GetGameState() == td::game::GameState::Game) {
ImGui::Begin("Game");
ShowTPS();
ShowStats();
ShowPlayers();
ImGui::End();
m_SummonMenu->Render();
}
}
void GameMenu::ShowPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : GetClient()->GetGame().GetPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(player.GetTeamColor()));
ImGui::Text("%s", player.GetName().c_str());
ImGui::PopStyleColor();
}
ImGui::TreePop();
}
}
void GameMenu::ShowTeamSelection() {
if (GetClient()->GetGame().GetPlayer() == nullptr)
return;
td::game::TeamColor playerTeam = GetClient()->GetGame().GetPlayer()->GetTeamColor();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Red ? "Leave" : "Join") + std::string(" Red Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Red)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Red);
}
ImGui::SameLine();
if (ImGui::Button(std::string((playerTeam == td::game::TeamColor::Blue ? "Leave" : "Join") + std::string(" Blue Team")).c_str())) {
if (playerTeam == td::game::TeamColor::Blue)
GetClient()->SelectTeam(td::game::TeamColor::None);
else
GetClient()->SelectTeam(td::game::TeamColor::Blue);
}
}
void GameMenu::ShowLobbyProgress() {
const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
if (progress > 0 && progress < 1) {
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Time Remaining");
} else {
ImGui::Text("Waiting for players ...\n");
}
}
void GameMenu::ShowTPS() {
ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
}
void GameMenu::ShowStats() {
ImGui::Text("Gold : %i", GetClient()->GetGame().GetPlayer()->GetGold());
ImGui::Text("EXP: %i", GetClient()->GetGame().GetPlayer()->GetExp());
}
} // namespace gui
} // namespace td