Files
Tower-Defense/include/game/Player.h
2022-03-02 18:51:42 +01:00

50 lines
1.3 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include "game/Team.h"
namespace td {
namespace game {
class Player {
private:
game::TeamColor m_TeamColor;
std::uint32_t m_Gold;
std::uint32_t m_Exp;
std::string m_Name;
PlayerID m_ID;
std::uint8_t m_GoldPerSecond;
public:
Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id), m_GoldPerSecond(5) {}
const std::string& GetName() const { return m_Name; }
void SetName(const std::string& name) { m_Name = name; }
game::TeamColor GetTeamColor() const { return m_TeamColor; }
void SetTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; }
std::uint8_t GetGoldPerSecond() const { return m_GoldPerSecond; }
void SetGoldPerSecond(std::uint8_t goldPerSecond) { m_GoldPerSecond = goldPerSecond; }
std::uint32_t GetGold() const { return m_Gold; }
void SetGold(std::uint32_t gold) { m_Gold = gold; }
void AddGold(std::uint32_t gold) { m_Gold += gold; }
void RemoveGold(std::uint32_t gold) { m_Gold -= gold; }
std::uint32_t GetExp() const { return m_Exp; }
void SetExp(std::uint32_t exp) { m_Exp = exp; }
void AddExp(std::uint32_t exp) { m_Exp += exp; }
void RemoveExp(std::uint32_t exp) { m_Exp -= exp; }
PlayerID GetID() const { return m_ID; }
};
} // namespace game
} // namespace td