69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "game/client/Client.h"
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#include <iostream>
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namespace td {
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namespace client {
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bool Client::connect(const network::IPAddresses& addresses, std::uint16_t port) {
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for (const network::IPAddress& address : addresses) {
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if (address.IsValid() && m_Connexion.connect(address.ToString(), port)) {
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m_Connected = true;
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return true;
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}
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}
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std::cout << "Failed to connect !\n";
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return false;
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}
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void Client::selectTeam(game::TeamColor team) {
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if (!m_Connected)
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return;
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protocol::SelectTeamPacket packet(team);
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m_Connexion.sendPacket(&packet);
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}
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void Client::closeConnection() {
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if (!m_Connected)
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return;
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m_Connected = false;
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protocol::DisconnectPacket packet;
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m_Connexion.sendPacket(&packet);
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}
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void Client::tick(std::uint64_t delta) {
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if (!m_Connected)
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return;
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m_Connected = m_Connexion.updateSocket();
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if (!m_Connected) {
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std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
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} else {
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m_Game.tick(delta);
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}
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}
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void Client::render() {
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m_Game.renderWorld();
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}
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void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
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protocol::SendMobsPacket packet(mobSends);
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m_Connexion.sendPacket(&packet);
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}
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void Client::placeTower(game::TowerType type, const glm::vec2& position) {
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Connexion.sendPacket(&packet);
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}
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void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.sendPacket(&packet);
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}
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} // namespace client
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} // namespace td
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