Files
Tower-Defense/src/game/World.cpp

303 lines
8.6 KiB
C++

#include "game/World.h"
#include "protocol/PacketDispatcher.h"
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
#include "misc/Random.h"
#include <cmath>
#include "misc/Compression.h"
#include <iostream>
namespace td {
namespace game {
World::World(Game* game) : m_Game(game) {
}
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
std::int16_t chunkX = x / Chunk::ChunkWidth;
std::int16_t chunkY = y / Chunk::ChunkHeight;
std::uint16_t subChunkX = x % Chunk::ChunkWidth;
std::uint16_t subChunkY = y % Chunk::ChunkHeight;
auto chunkIt = m_Chunks.find({ chunkX, chunkY });
if (chunkIt == m_Chunks.end())
return nullptr;
ChunkPtr chunk = chunkIt->second;
return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
}
bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
m_TowerPlacePalette = worldHeader->getTowerTilePalette();
m_WalkablePalette = worldHeader->getWalkableTileColor();
m_DecorationPalette = worldHeader->getDecorationPalette();
getRedTeam().getSpawn() = worldHeader->getRedSpawn();
getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
m_SpawnColorPalette = worldHeader->getSpawnPalette();
getRedTeam().getCastle() = worldHeader->getRedCastle();
getBlueTeam().getCastle() = worldHeader->getBlueCastle();
m_TilePalette = worldHeader->getTilePalette();
return true;
}
bool World::loadMap(const protocol::WorldDataPacket* worldData) {
m_Chunks = worldData->getChunks();
return true;
}
bool World::loadMapFromFile(const std::string& fileName) {
DataBuffer buffer;
if (!buffer.ReadFile(fileName)) {
std::cerr << "Failed to load map from file " << fileName << " !\n";
return false;
}
std::cout << "Read file : " << fileName << " (File size : " << buffer.GetSize() << ")" << std::endl;
DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
protocol::PacketType packetType;
mapHeaderPacketBuffer >> packetType;
protocol::WorldBeginDataPacket headerPacket;
headerPacket.Deserialize(mapHeaderPacketBuffer);
mapDataPacketBuffer >> packetType;
protocol::WorldDataPacket dataPacket;
dataPacket.Deserialize(mapDataPacketBuffer);
loadMap(&headerPacket);
loadMap(&dataPacket);
return true;
}
bool World::saveMap(const std::string& fileName) const {
protocol::WorldBeginDataPacket headerPacket(this);
protocol::WorldDataPacket dataPacket(this);
DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize());
DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize());
std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
std::cout << "Total Size : " << buffer.GetSize() << std::endl;
return buffer.WriteFile(fileName);
}
void World::tick(std::uint64_t delta) {
moveMobs(delta);
tickMobs(delta);
for (TowerPtr tower : m_Towers) {
tower->tick(delta, this);
}
cleanDeadMobs();
}
void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::createMob(id, type, level, sender);
mob->setX(x);
mob->setY(y);
mob->setDirection(dir);
m_Mobs.push_back(mob);
}
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
m_Towers.push_back(tower);
return tower;
}
void World::tickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->tick(delta);
}
}
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getX(), mob->getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
mob->setDirection(walkTile->direction);
}
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70;
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setX(mob->getX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setX(mob->getX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setY(mob->getY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setY(mob->getY() + walkAmount);
break;
}
}
}
}
const Color* World::getTileColor(TilePtr tile) const {
switch (tile->getType()) {
case TileType::Tower: {
TowerTile* towerTile = (TowerTile*)tile.get();
return &m_TowerPlacePalette[towerTile->color_palette_ref];
}
case TileType::Walk: {
return &m_WalkablePalette;
}
case TileType::Decoration: {
DecorationTile* towerTile = (DecorationTile*)tile.get();
return &m_DecorationPalette[towerTile->color_palette_ref];
break;
}
case TileType::None: {
return nullptr;
}
}
return nullptr;
}
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
const TowerTile* towerTile = (const TowerTile*)tile.get();
if (towerTile->team_owner != player.getTeamColor())
return false;
for (int x = -1; x < 2; x++) {
for (int y = -1; y < 2; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
TilePtr tile = getTile(worldPos.x, worldPos.y);
const Player& player = m_Game->getPlayers()[playerID];
if (tile == nullptr) {
return false;
}
if (tile->getType() == game::TileType::Tower) {
const TowerTile* towerTile = (const TowerTile*)tile.get();
if (towerTile->team_owner != player.getTeamColor())
return false;
for (int x = -2; x < 3; x++) {
for (int y = -2; y < 3; y++) {
game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
return false;
}
}
}
return true;
}
return false;
}
void World::cleanDeadMobs() {
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i];
if (!mob->isAlive()) {
m_Mobs.erase(m_Mobs.begin() + i);
}
}
}
TowerPtr World::GetTower(const glm::vec2& position) {
for (TowerPtr tower : m_Towers) {
if (tower->getSize() == TowerSize::Big) {
if (tower->getX() - 2 <= position.x && tower->getX() + 3 >= position.x &&
tower->getY() - 2 <= position.y && tower->getY() + 3 >= position.y) {
return tower;
}
} else {
if (tower->getX() - 1 <= position.x && tower->getX() + 2 >= position.x &&
tower->getY() - 1 <= position.y && tower->getY() + 2 >= position.y) {
return tower;
}
}
}
return nullptr;
}
void World::OnArrowShot(MobPtr target, Tower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
if (explosiveArrows) {
// aoe damage
} else {
target->damage(shooter->getStats()->getDamage());
}
}
Team& World::getRedTeam() {
return m_Game->getRedTeam();
}
const Team& World::getRedTeam() const {
return m_Game->getRedTeam();
}
Team& World::getBlueTeam() {
return m_Game->getBlueTeam();
}
const Team& World::getBlueTeam() const {
return m_Game->getBlueTeam();
}
Team& World::getTeam(TeamColor team) {
return m_Game->getTeam(team);
}
const Team& World::getTeam(TeamColor team) const {
return m_Game->getTeam(team);
}
} // namespace game
} // namespace td