303 lines
8.6 KiB
C++
303 lines
8.6 KiB
C++
#include "game/World.h"
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#include "protocol/PacketDispatcher.h"
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#include "protocol/Protocol.h"
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#include "game/BaseGame.h"
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#include "misc/Random.h"
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#include <cmath>
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#include "misc/Compression.h"
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#include <iostream>
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namespace td {
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namespace game {
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World::World(Game* game) : m_Game(game) {
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
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std::int16_t chunkX = x / Chunk::ChunkWidth;
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std::int16_t chunkY = y / Chunk::ChunkHeight;
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std::uint16_t subChunkX = x % Chunk::ChunkWidth;
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std::uint16_t subChunkY = y % Chunk::ChunkHeight;
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auto chunkIt = m_Chunks.find({ chunkX, chunkY });
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if (chunkIt == m_Chunks.end())
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return nullptr;
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ChunkPtr chunk = chunkIt->second;
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return getTilePtr(chunk->getTileIndex(subChunkY * Chunk::ChunkWidth + subChunkX));
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}
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bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
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m_TowerPlacePalette = worldHeader->getTowerTilePalette();
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m_WalkablePalette = worldHeader->getWalkableTileColor();
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m_DecorationPalette = worldHeader->getDecorationPalette();
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getRedTeam().getSpawn() = worldHeader->getRedSpawn();
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getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
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m_SpawnColorPalette = worldHeader->getSpawnPalette();
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getRedTeam().getCastle() = worldHeader->getRedCastle();
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getBlueTeam().getCastle() = worldHeader->getBlueCastle();
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m_TilePalette = worldHeader->getTilePalette();
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return true;
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}
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bool World::loadMap(const protocol::WorldDataPacket* worldData) {
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m_Chunks = worldData->getChunks();
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return true;
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}
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bool World::loadMapFromFile(const std::string& fileName) {
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DataBuffer buffer;
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if (!buffer.ReadFile(fileName)) {
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std::cerr << "Failed to load map from file " << fileName << " !\n";
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return false;
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}
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std::cout << "Read file : " << fileName << " (File size : " << buffer.GetSize() << ")" << std::endl;
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DataBuffer mapHeaderPacketBuffer = utils::Decompress(buffer);
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DataBuffer mapDataPacketBuffer = utils::Decompress(buffer);
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protocol::PacketType packetType;
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mapHeaderPacketBuffer >> packetType;
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protocol::WorldBeginDataPacket headerPacket;
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headerPacket.Deserialize(mapHeaderPacketBuffer);
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mapDataPacketBuffer >> packetType;
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protocol::WorldDataPacket dataPacket;
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dataPacket.Deserialize(mapDataPacketBuffer);
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loadMap(&headerPacket);
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loadMap(&dataPacket);
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return true;
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}
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bool World::saveMap(const std::string& fileName) const {
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protocol::WorldBeginDataPacket headerPacket(this);
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protocol::WorldDataPacket dataPacket(this);
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DataBuffer mapHeaderCompressed = utils::Compress(headerPacket.Serialize());
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DataBuffer mapDataCompressed = utils::Compress(dataPacket.Serialize());
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std::cout << "Header Packet Size : " << mapHeaderCompressed.GetSize() << std::endl;
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std::cout << "World Data Packet Size : " << mapDataCompressed.GetSize() << std::endl;
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DataBuffer buffer = mapHeaderCompressed << mapDataCompressed;
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std::cout << "Total Size : " << buffer.GetSize() << std::endl;
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return buffer.WriteFile(fileName);
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}
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void World::tick(std::uint64_t delta) {
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moveMobs(delta);
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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tower->tick(delta, this);
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}
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cleanDeadMobs();
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}
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void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
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MobPtr mob = MobFactory::createMob(id, type, level, sender);
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mob->setX(x);
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mob->setY(y);
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mob->setDirection(dir);
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m_Mobs.push_back(mob);
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}
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TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
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TowerPtr tower = TowerFactory::createTower(type, id, x, y, builder);
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m_Towers.push_back(tower);
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return tower;
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}
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void World::tickMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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mob->tick(delta);
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}
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}
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getX(), mob->getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
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mob->setDirection(walkTile->direction);
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}
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float mobWalkSpeed = mob->getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (mob->hasEffect(EffectType::Slowness))
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walkAmount *= 0.70;
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switch (mob->getDirection()) {
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case Direction::NegativeX: {
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mob->setX(mob->getX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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mob->setX(mob->getX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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mob->setY(mob->getY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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mob->setY(mob->getY() + walkAmount);
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break;
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}
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}
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}
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}
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const Color* World::getTileColor(TilePtr tile) const {
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switch (tile->getType()) {
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case TileType::Tower: {
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TowerTile* towerTile = (TowerTile*)tile.get();
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return &m_TowerPlacePalette[towerTile->color_palette_ref];
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}
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case TileType::Walk: {
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return &m_WalkablePalette;
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}
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case TileType::Decoration: {
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DecorationTile* towerTile = (DecorationTile*)tile.get();
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return &m_DecorationPalette[towerTile->color_palette_ref];
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break;
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}
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case TileType::None: {
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return nullptr;
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}
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}
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return nullptr;
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}
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bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
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TilePtr tile = getTile(worldPos.x, worldPos.y);
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const Player& player = m_Game->getPlayers()[playerID];
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if (tile == nullptr) {
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return false;
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}
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if (tile->getType() == game::TileType::Tower) {
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const TowerTile* towerTile = (const TowerTile*)tile.get();
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if (towerTile->team_owner != player.getTeamColor())
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return false;
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for (int x = -1; x < 2; x++) {
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for (int y = -1; y < 2; y++) {
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game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
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if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
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TilePtr tile = getTile(worldPos.x, worldPos.y);
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const Player& player = m_Game->getPlayers()[playerID];
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if (tile == nullptr) {
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return false;
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}
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if (tile->getType() == game::TileType::Tower) {
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const TowerTile* towerTile = (const TowerTile*)tile.get();
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if (towerTile->team_owner != player.getTeamColor())
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return false;
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for (int x = -2; x < 3; x++) {
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for (int y = -2; y < 3; y++) {
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game::TilePtr adjacentTile = getTile(worldPos.x + x, worldPos.y + y);
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if (adjacentTile == nullptr || adjacentTile->getType() != game::TileType::Tower) {
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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void World::cleanDeadMobs() {
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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MobPtr mob = m_Mobs[i];
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if (!mob->isAlive()) {
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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}
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}
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TowerPtr World::GetTower(const glm::vec2& position) {
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for (TowerPtr tower : m_Towers) {
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if (tower->getSize() == TowerSize::Big) {
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if (tower->getX() - 2 <= position.x && tower->getX() + 3 >= position.x &&
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tower->getY() - 2 <= position.y && tower->getY() + 3 >= position.y) {
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return tower;
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}
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} else {
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if (tower->getX() - 1 <= position.x && tower->getX() + 2 >= position.x &&
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tower->getY() - 1 <= position.y && tower->getY() + 2 >= position.y) {
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return tower;
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}
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}
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}
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return nullptr;
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}
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void World::OnArrowShot(MobPtr target, Tower* shooter) {
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bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
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if (explosiveArrows) {
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// aoe damage
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} else {
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target->damage(shooter->getStats()->getDamage());
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}
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}
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Team& World::getRedTeam() {
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return m_Game->getRedTeam();
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}
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const Team& World::getRedTeam() const {
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return m_Game->getRedTeam();
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}
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Team& World::getBlueTeam() {
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return m_Game->getBlueTeam();
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}
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const Team& World::getBlueTeam() const {
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return m_Game->getBlueTeam();
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}
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Team& World::getTeam(TeamColor team) {
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return m_Game->getTeam(team);
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}
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const Team& World::getTeam(TeamColor team) const {
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return m_Game->getTeam(team);
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}
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} // namespace game
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} // namespace td
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