307 lines
9.8 KiB
C++
307 lines
9.8 KiB
C++
#include "render/WorldRenderer.h"
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#include "render/loader/WorldLoader.h"
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#include "render/Renderer.h"
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#include "render/gui/imgui/imgui.h"
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#include "gui/imgui/imgui_internal.h"
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#include "window/Display.h"
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#include "game/client/ClientGame.h"
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#include "game/client/Client.h"
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#include <iostream>
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namespace td {
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namespace render {
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ImVec4 WorldRenderer::getImGuiTeamColor(game::TeamColor color) {
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switch (color) {
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case td::game::TeamColor::None:
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break;
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case td::game::TeamColor::Red:
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return ImVec4(1, 0, 0, 1);
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case td::game::TeamColor::Blue:
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return ImVec4(0, 0, 1, 1);
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}
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return ImVec4(1, 1, 1, 1);
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}
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void WorldRenderer::loadModels() {
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std::cout << "World Created !\n";
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m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadWorldModel(m_World)));
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m_MobVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadMobModel()));
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m_SelectTileVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::loadTileSelectModel()));
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std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
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}
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(0.1) {
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->getClient());
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m_Client->getWorldClient().getWorldNotifier().bindListener(this);
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}
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void WorldRenderer::updateCursorPos() {
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m_CursorPos = getCursorWorldPos();
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}
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void WorldRenderer::update() {
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if (m_WorldVao == nullptr)
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return;
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ImGuiIO& io = ImGui::GetIO();
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if (io.MouseDown[0] && !ImGui::IsAnyItemActive()) {
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ImVec2 mouseDelta = ImGui::GetIO().MouseDelta;
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const float relativeX = mouseDelta.x / (float)Display::getWindowWidth() * 2;
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const float relativeY = mouseDelta.y / (float)Display::getWindowHeight() * 2;
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moveCam(relativeX, relativeY, Display::getAspectRatio());
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}
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if (io.MouseWheel != 0) {
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changeZoom(io.MouseWheel);
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}
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updateCursorPos();
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if (ImGui::IsMouseClicked(0)) {
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if (!m_PopupOpened) {
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m_HoldCursorPos = { io.MousePos.x, io.MousePos.y };
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} else {
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m_PopupOpened = false;
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}
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}
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if (ImGui::IsMouseDoubleClicked(1)) removeTower();
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}
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void WorldRenderer::removeTower() {
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glm::vec2 cursorPos = getCursorWorldPos();
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game::TowerPtr clickedTower = m_World->getTower(cursorPos);
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if (clickedTower != nullptr) {
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m_Client->getClient()->removeTower(clickedTower->getID());
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}
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}
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void WorldRenderer::renderWorld() const {
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m_Renderer->renderVAO(*m_WorldVao);
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}
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void WorldRenderer::renderMobs() const {
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for (game::MobPtr mob : m_World->getMobList()) {
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Renderer::Model model;
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model.vao = m_MobVao.get();
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model.positon = { mob->getCenterX(), mob->getCenterY() };
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m_Renderer->renderModel(model);
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}
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}
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void WorldRenderer::renderTowers() const {
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if (!m_TowersCache.isEmpty())
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m_Renderer->renderVAO(m_TowersCache.getVertexArray());
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}
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void WorldRenderer::renderTileSelect() const {
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if (ImGui::IsAnyItemHovered()) return;
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if(m_MobTooltip->isShown() || m_CastleTooltip->isShown()) return;
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Renderer::Model tileSelectModel;
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tileSelectModel.vao = m_SelectTileVao.get();
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tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
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m_Renderer->renderModel(tileSelectModel);
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}
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void WorldRenderer::renderPopups() {
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m_TowerPlacePopup->render();
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renderTowerUpgradePopup();
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}
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void WorldRenderer::render() {
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if (m_WorldVao == nullptr)
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return;
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renderWorld();
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renderMobs();
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renderTowers();
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renderTileSelect();
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renderTooltips();
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renderPopups();
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detectClick();
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}
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WorldRenderer::~WorldRenderer() {
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}
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void WorldRenderer::renderTooltips() const {
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renderMobTooltip();
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renderCastleTooltip();
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}
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void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) {
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if (m_WorldVao == nullptr)
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return;
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float movementX = -relativeX / m_Zoom * aspectRatio;
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float movementY = relativeY / m_Zoom;
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m_Renderer->setCamMovement({ movementX, movementY });
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}
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void WorldRenderer::changeZoom(float zoomStep) {
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if (m_WorldVao == nullptr)
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return;
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static float sensibility = 1.5f;
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if (zoomStep < 0) {
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m_Zoom /= -zoomStep * sensibility;
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} else {
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m_Zoom *= zoomStep * sensibility;
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}
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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}
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void WorldRenderer::click() {
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const game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
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m_TowerPlacePopup->setClickPos(getClickWorldPos());
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if (tower != nullptr) { // there is a tower here
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ImGui::OpenPopup("TowerUpgrade");
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} else if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos(), m_Client->getPlayer()->getID())) {
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ImGui::OpenPopup("TowerPlace");
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}
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}
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void WorldRenderer::setCamPos(float camX, float camY) {
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m_CamPos = { camX, camY };
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m_Renderer->setCamPos(m_CamPos);
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}
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void WorldRenderer::renderTowerUpgradePopup() {
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if (ImGui::BeginPopup("TowerUpgrade")) {
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m_PopupOpened = true;
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game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
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if (tower == nullptr) {
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ImGui::EndPopup();
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return;
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}
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ImGui::Text("Tower : %s", game::TowerFactory::getTowerName(tower->getType()).c_str());
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for (int y = 0; y < 3; y++) { // path: 0 -> top 1 -> middle 2 -> bottom
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for (int x = 0; x < 4; x++) { // level: 1, 2, 3, 4
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if (x > 0)
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ImGui::SameLine();
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std::uint8_t currentLevel = x + 1;
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game::TowerPath currentPath = game::TowerPath(y);
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const game::TowerStats* towerStats = game::getTowerStats(tower->getType(), { currentLevel, currentPath });
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game::TowerPath towerPath = tower->getLevel().getPath();
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bool disabled = towerStats == nullptr;
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int towerLevel = tower->getLevel().getLevel();
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bool alreadyUpgraded = currentLevel <= towerLevel;
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bool canUpgrade = (towerLevel + 1) == currentLevel;
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if (canUpgrade && towerPath != game::TowerPath::Base) {
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if (currentPath != towerPath) {
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canUpgrade = false;
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}
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}
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ImGui::PushID(x * 4 + y);
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if (disabled) {
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ImGui::BeginDisabled();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
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ImGui::Button("", ImVec2(100, 100));
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ImGui::PopStyleColor();
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ImGui::EndDisabled();
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} else if (alreadyUpgraded) {
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ImGui::BeginDisabled();
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ImGui::Button("Already", ImVec2(100, 100));
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ImGui::EndDisabled();
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} else if (canUpgrade) {
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if (ImGui::Button("Upgrade", ImVec2(100, 100))) {
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m_Client->getClient()->upgradeTower(tower->getID(), { currentLevel, currentPath });
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}
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} else {
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ImGui::BeginDisabled();
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ImGui::Button("Locked", ImVec2(100, 100));
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ImGui::EndDisabled();
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}
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ImGui::PopID();
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}
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}
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ImGui::EndPopup();
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}
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}
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void WorldRenderer::detectClick() {
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ImGuiIO& io = ImGui::GetIO();
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if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
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glm::vec2 cursorPos = { io.MousePos.x, io.MousePos.y };
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if (cursorPos == m_HoldCursorPos) {
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m_LastClicked = m_HoldCursorPos;
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click();
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}
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}
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}
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void WorldRenderer::renderMobTooltip() const {
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if (ImGui::IsAnyItemHovered()) return;
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detectMobHovering();
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m_MobTooltip->render();
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}
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void WorldRenderer::renderCastleTooltip() const {
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if (ImGui::IsAnyItemHovered()) return;
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detectCastleHovering();
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m_CastleTooltip->render();
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}
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void WorldRenderer::detectMobHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (game::MobPtr mob : m_World->getMobList()) {
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if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
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m_MobTooltip->setMob(mob.get());
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return;
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}
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}
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m_MobTooltip->setMob(nullptr);
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}
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void WorldRenderer::detectCastleHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (const game::Team& team : m_World->getTeams()) {
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if (team.getCastle().collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
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m_CastleTooltip->setCastle(&team.getCastle());
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return;
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}
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}
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m_CastleTooltip->setCastle(nullptr);
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}
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void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
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WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
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m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
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m_TowersCache.updateVertexArray();
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}
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void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
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m_TowersCache.removeData(tower->getID());
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m_TowersCache.updateVertexArray();
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}
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glm::vec2 WorldRenderer::getCursorWorldPos() const {
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ImGuiIO& io = ImGui::GetIO();
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return m_Renderer->getCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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glm::vec2 WorldRenderer::getClickWorldPos() const {
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return m_Renderer->getCursorWorldPos(m_LastClicked, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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} // namespace render
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} // namespace td
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