Files
Tower-Defense/include/game/Connexion.h
2022-03-02 18:51:42 +01:00

37 lines
896 B
C++

#pragma once
#include "network/TCPSocket.h"
#include "protocol/PacketHandler.h"
#include "protocol/PacketDispatcher.h"
#include "game/Player.h"
namespace td {
namespace protocol {
class Connexion : public protocol::PacketHandler {
protected:
protocol::PacketDispatcher m_Dispatcher;
private:
network::TCPSocket m_Socket;
public:
Connexion();
Connexion(Connexion&& move);
Connexion(protocol::PacketDispatcher* dispatcher);
Connexion(protocol::PacketDispatcher* dispatcher, network::TCPSocket& socket);
virtual ~Connexion();
virtual bool UpdateSocket();
void CloseConnection();
bool Connect(const std::string& address, std::uint16_t port);
network::Socket::Status GetSocketStatus() const { return m_Socket.GetStatus(); }
void SendPacket(const protocol::Packet* packet);
REMOVE_COPY(Connexion);
};
} // namespace server
} // namespace td