20 lines
392 B
C++
20 lines
392 B
C++
#include "td/protocol/packets/PlayerJoinPacket.h"
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namespace td {
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namespace protocol {
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DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_PlayerID << m_PlayerName;
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return data;
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}
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void PlayerJoinPacket::Deserialize(DataBuffer& data) {
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data >> m_PlayerID >> m_PlayerName;
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}
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} // namespace protocol
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} // namespace td
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