Files
Tower-Defense/include/game/client/ClientGame.h
2021-08-21 13:49:23 +02:00

43 lines
1.4 KiB
C++

#pragma once
#include "game/BaseGame.h"
#include "protocol/PacketHandler.h"
#include "WorldClient.h"
#include "render/WorldRenderer.h"
namespace td {
namespace client {
class ClientGame : public protocol::PacketHandler, public game::Game{
private:
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
client::WorldClient m_WorldClient{this};
render::WorldRenderer m_WorldRenderer{&m_WorldClient};
public:
ClientGame(protocol::PacketDispatcher* dispatcher);
virtual ~ClientGame();
virtual void tick(std::uint64_t delta);
void renderWorld();
std::uint32_t getLobbyTime() const{return m_LobbyTime;}
const game::Player* getPlayer() const{return m_Player;}
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
virtual void HandlePacket(protocol::PlayerListPacket* packet);
virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::WorldDataPacket* packet);
};
} // namespace client
} // namespace td