Files
Tower-Defense/include/protocol/PacketHandler.h

42 lines
1.6 KiB
C++

#pragma once
#include "protocol/Protocol.h"
namespace td {
namespace protocol {
class PacketDispatcher;
class PacketHandler {
private:
PacketDispatcher* m_Dispatcher;
public:
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
virtual ~PacketHandler() {}
PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
virtual void HandlePacket(PlayerLoginPacket* packet) {}
virtual void HandlePacket(WorldBeginDataPacket* packet) {}
virtual void HandlePacket(WorldDataPacket* packet) {}
virtual void HandlePacket(KeepAlivePacket* packet) {}
virtual void HandlePacket(UpdateMoneyPacket* packet) {}
virtual void HandlePacket(UpdateExpPacket* packet) {}
virtual void HandlePacket(UpdateLobbyTimePacket* packet) {}
virtual void HandlePacket(UpdateGameStatePacket* packet) {}
virtual void HandlePacket(PlayerListPacket* packet) {}
virtual void HandlePacket(PlayerJoinPacket* packet) {}
virtual void HandlePacket(PlayerLeavePacket* packet) {}
virtual void HandlePacket(ConnexionInfoPacket* packet) {}
virtual void HandlePacket(SelectTeamPacket* packet) {}
virtual void HandlePacket(UpdatePlayerTeamPacket* packet) {}
virtual void HandlePacket(DisconnectPacket* packet) {}
virtual void HandlePacket(ServerTpsPacket* packet) {}
virtual void HandlePacket(SpawnMobPacket* packet) {}
virtual void HandlePacket(PlaceTowerPacket* packet) {}
virtual void HandlePacket(WorldAddTowerPacket* packet) {}
virtual void HandlePacket(WorldRemoveTowerPacket* packet) {}
};
} // namespace protocol
} // namespace td