28 lines
625 B
C++
28 lines
625 B
C++
#pragma once
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#include "td/protocol/Protocol.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace protocol {
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class RemoveMobPacket : public Packet {
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private:
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game::MobID m_MobID;
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public:
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RemoveMobPacket() {}
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RemoveMobPacket(game::MobID id) : m_MobID(id) {}
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virtual ~RemoveMobPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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game::MobID GetMobID() const { return m_MobID; }
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virtual PacketType GetType() const { return PacketType::RemoveMob; }
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};
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} // namespace protocol
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} // namespace td
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