Files
Tower-Defense/include/game/Team.h

76 lines
1.4 KiB
C++

#pragma once
#include "Types.h"
#include "misc/Shapes.h"
#include <vector>
#include <memory>
#include <cmath>
namespace td {
namespace game {
class Player;
enum class TeamColor : std::int8_t {
None = -1,
Red,
Blue
};
class Spawn : public utils::shape::Rectangle {
private:
Direction m_Direction;
public:
Spawn(){
setWidth(5);
setHeight(5);
}
Direction getDirection() const { return m_Direction; }
void setDirection(Direction direction) { m_Direction = direction; }
};
struct TeamCastle : public utils::shape::Rectangle{
private:
float m_Life;
public:
TeamCastle() : m_Life(1000) {
setWidth(5);
setHeight(5);
}
float getLife() const { return m_Life; }
void setLife(float life) { m_Life = life; }
void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
};
class Team {
private:
std::vector<Player*> m_Players;
TeamColor m_Color;
Spawn m_Spawn;
TeamCastle m_TeamCastle;
public:
Team(TeamColor color);
void addPlayer(Player* newPlayer);
void removePlayer(const Player* player);
TeamColor getColor() const;
const Spawn& getSpawn() const { return m_Spawn; }
Spawn& getSpawn() { return m_Spawn; }
const TeamCastle& getCastle() const { return m_TeamCastle; }
TeamCastle& getCastle() { return m_TeamCastle; }
std::uint8_t getPlayerCount() const;
};
} // namespace game
} // namespace td