Files
Tower-Defense/include/protocol/packets/UpdatePlayerTeamPacket.h
Persson-dev f941862637 Packets Refactor
commit 497a601c424e8e728ef0a8e61f049982f2d4af16
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Sat Aug 12 10:32:52 2023 +0200

    fix warning

commit 1bfd019a1ea00dcdb6323d1f285e2cdd3ebb4020
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:05:13 2023 +0200

    refactor: update cast

commit 5bbc23a7d37e53eb74a885685f18e714f9448fd9
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:04:15 2023 +0200

    moved GetImguiTeamColor

commit fd0e2d2470ea5cca3553acf280aa371de5c06f4c
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 19:03:37 2023 +0200

    packets forward declaration

commit 06eb9b99a96731f4b9a2167c00ed0bcd03702e3b
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 18:30:55 2023 +0200

    remove Protocol.h includes

commit 165f63d2e8b468f3e38992baddc221270010f801
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 18:30:30 2023 +0200

    split packets into separate source files

commit f247f146c6c1e804a44b86f65cf3059859c07c6c
Author: Persson-dev <sim16.prib@gmail.com>
Date:   Tue Jul 25 17:45:24 2023 +0200

    split packets into separate headers
2023-08-12 10:41:39 +02:00

30 lines
842 B
C++

#pragma once
#include "protocol/Protocol.h"
#include "game/BaseGame.h"
namespace td {
namespace protocol {
class UpdatePlayerTeamPacket : public Packet {
private:
std::uint8_t m_PlayerID;
game::TeamColor m_SelectedTeam;
public:
UpdatePlayerTeamPacket() {}
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
virtual ~UpdatePlayerTeamPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
std::uint8_t GetPlayerID() const { return m_PlayerID; }
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
};
} // namespace protocol
} // namespace td