commit 497a601c424e8e728ef0a8e61f049982f2d4af16 Author: Persson-dev <sim16.prib@gmail.com> Date: Sat Aug 12 10:32:52 2023 +0200 fix warning commit 1bfd019a1ea00dcdb6323d1f285e2cdd3ebb4020 Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 19:05:13 2023 +0200 refactor: update cast commit 5bbc23a7d37e53eb74a885685f18e714f9448fd9 Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 19:04:15 2023 +0200 moved GetImguiTeamColor commit fd0e2d2470ea5cca3553acf280aa371de5c06f4c Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 19:03:37 2023 +0200 packets forward declaration commit 06eb9b99a96731f4b9a2167c00ed0bcd03702e3b Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 18:30:55 2023 +0200 remove Protocol.h includes commit 165f63d2e8b468f3e38992baddc221270010f801 Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 18:30:30 2023 +0200 split packets into separate source files commit f247f146c6c1e804a44b86f65cf3059859c07c6c Author: Persson-dev <sim16.prib@gmail.com> Date: Tue Jul 25 17:45:24 2023 +0200 split packets into separate headers
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "protocol/Protocol.h"
|
|
#include "game/BaseGame.h"
|
|
|
|
namespace td {
|
|
namespace protocol {
|
|
|
|
class SpawnMobPacket : public Packet {
|
|
private:
|
|
game::MobID m_MobID;
|
|
game::MobType m_MobType;
|
|
game::MobLevel m_MobLevel;
|
|
game::Direction m_MobDirection;
|
|
game::PlayerID m_Sender;
|
|
float m_MobX, m_MobY;
|
|
public:
|
|
SpawnMobPacket() {}
|
|
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
|
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
|
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
|
}
|
|
virtual ~SpawnMobPacket() {}
|
|
|
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
virtual void Deserialize(DataBuffer& data);
|
|
virtual void Dispatch(PacketHandler* handler) const;
|
|
|
|
game::MobID GetMobID() const { return m_MobID; }
|
|
game::MobType GetMobType() const { return m_MobType; }
|
|
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
|
game::Direction GetMobDirection() const { return m_MobDirection; }
|
|
game::PlayerID GetSender() const { return m_Sender; }
|
|
float GetMobX() const { return m_MobX; }
|
|
float GetMobY() const { return m_MobY; }
|
|
|
|
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
|
};
|
|
|
|
} // namespace protocol
|
|
} // namespace td
|