#pragma once #include "protocol/Protocol.h" namespace td { namespace protocol { class UpdateLobbyTimePacket : public Packet { private: std::uint32_t m_RemainingTime; public: UpdateLobbyTimePacket() {} UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {} virtual ~UpdateLobbyTimePacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; std::uint32_t GetRemainingTime() const { return m_RemainingTime; } virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; } }; } // namespace protocol } // namespace td