#pragma once #include "protocol/Protocol.h" namespace td { namespace protocol { class PlayerLeavePacket : public Packet { private: std::uint8_t m_PlayerID; public: PlayerLeavePacket() {} PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {} virtual ~PlayerLeavePacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; std::uint8_t GetPlayerID() const { return m_PlayerID; } virtual PacketType GetType() const { return PacketType::PlayerLeave; } }; } // namespace protocol } // namespace td