add_rules("mode.debug", "mode.release") if is_os("linux") then GL_LOADER = "glad" add_defines("TD_IMPL_OPENGL_LOADER_GLAD"); add_requires("libsdl >= 2", "zlib", GL_LOADER) else add_defines("TD_IMPL_OPENGL_LOADER_GLBINDING2"); end target("TowerDefense") set_kind("binary") add_includedirs("include") add_files("src/*.cpp", "src/*/*.cpp", "src/*/*/*.cpp", "src/*/*/*/*.cpp") add_cxflags("-pthread") add_links("pthread") set_languages("c++17") if is_os("windows") then add_links("opengl32", "ws2_32", "mingw32", "gdi32", "imm32", "z", "SDL2", "glbinding") else add_packages("zlib", "libsdl", GL_LOADER, "opengl") end if is_mode("release") then -- mark symbols visibility as hidden set_symbols("hidden") -- strip all symbols add_ldflags("-s") set_warnings("all", "error") set_optimize("smallest") if is_os("windows") then add_ldflags("-static-libgcc", "-static-libstdc++", "-pthread") end else if is_os("linux") then add_links("dw") end if is_os("windows") then add_links("dbghelp", "psapi", "kernel32", "msvcr90") end add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused") end -- -- If you want to known more usage about xmake, please see https://xmake.io -- -- ## FAQ -- -- You can enter the project directory firstly before building project. -- -- $ cd projectdir -- -- 1. How to build project? -- -- $ xmake -- -- 2. How to configure project? -- -- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release] -- -- 3. Where is the build output directory? -- -- The default output directory is `./build` and you can configure the output directory. -- -- $ xmake f -o outputdir -- $ xmake -- -- 4. How to run and debug target after building project? -- -- $ xmake run [targetname] -- $ xmake run -d [targetname] -- -- 5. How to install target to the system directory or other output directory? -- -- $ xmake install -- $ xmake install -o installdir -- -- 6. Add some frequently-used compilation flags in xmake.lua -- -- @code -- -- add debug and release modes -- add_rules("mode.debug", "mode.release") -- -- -- add macro defination -- add_defines("NDEBUG", "_GNU_SOURCE=1") -- -- -- set warning all as error -- set_warnings("all", "error") -- -- -- set language: c99, c++11 -- set_languages("c99", "c++11") -- -- -- set optimization: none, faster, fastest, smallest -- set_optimize("fastest") -- -- -- add include search directories -- add_includedirs("/usr/include", "/usr/local/include") -- -- -- add link libraries and search directories -- add_links("tbox") -- add_linkdirs("/usr/local/lib", "/usr/lib") -- -- -- add system link libraries -- add_syslinks("z", "pthread") -- -- -- add compilation and link flags -- add_cxflags("-stdnolib", "-fno-strict-aliasing") -- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true}) -- -- @endcode --