#include "protocol/packets/WorldAddTowerPacket.h" namespace td { namespace protocol { DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const { DataBuffer data; WritePacketID(data, packetID); data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder; return data; } void WorldAddTowerPacket::Deserialize(DataBuffer& data) { data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder; } } // namespace protocol } // namespace td