#pragma once #include "protocol/Protocol.h" namespace td { namespace protocol { class PacketDispatcher; class PacketHandler{ private: PacketDispatcher* m_Dispatcher; public: PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher){} virtual ~PacketHandler(){} PacketDispatcher* GetDispatcher(){return m_Dispatcher;} virtual void HandlePacket(PlayerLoginPacket* packet){} virtual void HandlePacket(WorldBeginDataPacket* packet){} virtual void HandlePacket(WorldDataPacket* packet){} virtual void HandlePacket(KeepAlivePacket* packet){} virtual void HandlePacket(UpdateMoneyPacket* packet){} virtual void HandlePacket(UpdateExpPacket* packet){} virtual void HandlePacket(UpdateLobbyTimePacket* packet){} virtual void HandlePacket(UpdateGameStatePacket* packet){} virtual void HandlePacket(PlayerListPacket* packet){} virtual void HandlePacket(PlayerJoinPacket* packet){} virtual void HandlePacket(PlayerLeavePacket* packet){} virtual void HandlePacket(ConnexionInfoPacket* packet){} virtual void HandlePacket(SelectTeamPacket* packet){} virtual void HandlePacket(UpdatePlayerTeamPacket* packet){} virtual void HandlePacket(DisconnectPacket* packet){} virtual void HandlePacket(ServerTpsPacket* packet){} virtual void HandlePacket(SpawnMobPacket* packet){} }; } // namespace protocol } // namespace td