#pragma once #include "game/World.h" namespace td { namespace server { class Server; class ServerGame; class ServerWorld : public game::World{ private: game::MobID m_CurrentMobID = 0; Server* m_Server; public: ServerWorld(Server* server, ServerGame* game); void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count); }; } // namespace server } // namespace td