#pragma once #include "td/protocol/Protocol.h" #include "td/game/BaseGame.h" namespace td { namespace protocol { struct MobSend { // represents a mob send game::MobType mobType : 4; game::MobLevel mobLevel : 4; std::uint8_t mobCount; // the max is 12 }; class SendMobsPacket : public Packet { private: std::vector m_MobSends; public: SendMobsPacket() {} SendMobsPacket(const std::vector& mobSends) : m_MobSends(mobSends) {} virtual ~SendMobsPacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; const std::vector& GetMobSends() const { return m_MobSends; } virtual PacketType GetType() const { return PacketType::SendMobs; } }; } // namespace protocol } // namespace td