#pragma once #include "td/protocol/Protocol.h" #include "td/game/BaseGame.h" namespace td { namespace protocol { class SelectTeamPacket : public Packet { private: game::TeamColor m_SelectedTeam; public: SelectTeamPacket() {} SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {} virtual ~SelectTeamPacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; } virtual PacketType GetType() const { return PacketType::SelectTeam; } }; } // namespace protocol } // namespace td