#pragma once #include "td/protocol/Protocol.h" #include "td/game/BaseGame.h" namespace td { namespace protocol { /** Packet used by the client to buy mob upgrades Packet used by the server to confirm transaction */ class PlayerBuyMobUpgradePacket : public Packet { private: game::MobType m_MobType; std::uint8_t m_MobLevel; public: PlayerBuyMobUpgradePacket() {} PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {} virtual ~PlayerBuyMobUpgradePacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; game::MobType GetMobType() const { return m_MobType; } std::uint8_t GetLevel() const { return m_MobLevel; } virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; } }; } // namespace protocol } // namespace td