#pragma once #include "td/protocol/Protocol.h" #include "td/game/BaseGame.h" namespace td { namespace protocol { class SpawnMobPacket : public Packet { private: game::MobID m_MobID; game::MobType m_MobType; game::MobLevel m_MobLevel; game::Direction m_MobDirection; game::PlayerID m_Sender; float m_MobX, m_MobY; public: SpawnMobPacket() {} SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender, float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level), m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) { } virtual ~SpawnMobPacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; game::MobID GetMobID() const { return m_MobID; } game::MobType GetMobType() const { return m_MobType; } game::MobLevel GetMobLevel() const { return m_MobLevel; } game::Direction GetMobDirection() const { return m_MobDirection; } game::PlayerID GetSender() const { return m_Sender; } float GetMobX() const { return m_MobX; } float GetMobY() const { return m_MobY; } virtual PacketType GetType() const { return PacketType::SpawnMob; } }; } // namespace protocol } // namespace td