#include "render/gui/MobTooltip.h" #include "render/gui/imgui/imgui.h" #include "render/WorldRenderer.h" #include "game/Mobs.h" #include "game/client/Client.h" namespace td { namespace gui { MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) { } void MobTooltip::render() { if (m_Mob == nullptr) return; const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender()); ImGui::BeginTooltip(); ImGui::Text("Sender :"); ImGui::SameLine(); ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor())); ImGui::Text("%s", sender.getName().c_str()); ImGui::PopStyleColor(); ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife()); ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str()); ImGui::Text("Mob Level : %i", m_Mob->getLevel()); ImGui::NewLine(); ImGui::Text("Mob Stats :"); ImGui::Text("\tMax health : %i", m_Mob->getStats()->getMaxLife()); ImGui::Text("\tSpeed : %.1f", m_Mob->getStats()->getMovementSpeed()); ImGui::Text("\tDamage : %.1f", m_Mob->getStats()->getDamage()); ImGui::Text("\tMoney cost : %i", m_Mob->getStats()->getMoneyCost()); ImGui::Text("\tEXP cost : %i", m_Mob->getStats()->getExpCost()); ImGui::Text("\tEXP reward : %i", m_Mob->getStats()->getExpReward()); ImGui::EndTooltip(); } } // namespace gui } // namespace td