#pragma once #include "GuiWidget.h" #include "imgui/imgui_filebrowser.h" #include "game/server/Server.h" #include namespace td { namespace gui { class MainMenu : public GuiWidget { private: bool m_TriedToConnect = false; bool m_TriedToCreate = false; std::string m_ConnectAddress; int m_ConnectPort; int m_ServerPort = 25565; std::string m_WorldFilePath; imgui_addons::ImGuiFileBrowser m_FileDialog; std::unique_ptr m_Server; public: MainMenu(client::Client* client); ~MainMenu(); virtual void Render(); const server::Server* GetServer() const { return m_Server.get(); } private: bool StartServer(); }; } // namespace gui } // namespace td