#include "td/protocol/packets/UpdatePlayerTeamPacket.h" namespace td { namespace protocol { DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const { DataBuffer data; WritePacketID(data, packetID); data << m_PlayerID << m_SelectedTeam; return data; } void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) { data >> m_PlayerID >> m_SelectedTeam; } } // namespace protocol } // namespace td