#include "td/protocol/packets/PlayerJoinPacket.h" namespace td { namespace protocol { DataBuffer PlayerJoinPacket::Serialize(bool packetID) const { DataBuffer data; WritePacketID(data, packetID); data << m_PlayerID << m_PlayerName; return data; } void PlayerJoinPacket::Deserialize(DataBuffer& data) { data >> m_PlayerID >> m_PlayerName; } } // namespace protocol } // namespace td