#include "td/protocol/packets/PlayerBuyItemPacket.h" namespace td { namespace protocol { DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const { DataBuffer data; WritePacketID(data, packetID); data << m_ItemType << m_Count; return data; } void PlayerBuyItemPacket::Deserialize(DataBuffer& data) { data >> m_ItemType >> m_Count; } } // namespace protocol } // namespace td