#pragma once #include "td/protocol/Protocol.h" #include "td/game/BaseGame.h" namespace td { namespace protocol { class WorldAddTowerPacket : public Packet { private: game::TowerID m_TowerID; std::int32_t m_TowerX, m_TowerY; game::TowerType m_TowerType; game::PlayerID m_Builder; public: WorldAddTowerPacket() {} WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) : m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) { } virtual ~WorldAddTowerPacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; game::TowerID GetTowerID() const { return m_TowerID; } std::int32_t GetTowerX() const { return m_TowerX; } std::int32_t GetTowerY() const { return m_TowerY; } game::TowerType GetTowerType() const { return m_TowerType; } game::PlayerID GetBuilder() const { return m_Builder; } virtual PacketType GetType() const { return PacketType::WorldAddTower; } }; } // namespace protocol } // namespace td