#pragma once #include "td/protocol/Protocol.h" namespace td { namespace protocol { class DisconnectPacket : public Packet { private: std::string m_Reason; // only when sent from server public: DisconnectPacket() {} DisconnectPacket(std::string reason) : m_Reason(reason) {} virtual ~DisconnectPacket() {} virtual DataBuffer Serialize(bool packetID = true) const; virtual void Deserialize(DataBuffer& data); virtual void Dispatch(PacketHandler* handler) const; const std::string& GetReason() const { return m_Reason; } virtual PacketType GetType() const { return PacketType::Disconnect; } }; } // namespace protocol } // namespace td