#pragma once #include #include #include "game/Team.h" namespace td{ namespace game{ class Player{ private: game::TeamColor m_TeamColor = game::TeamColor::None; std::uint32_t m_Gold = 0; std::int32_t m_EXP; std::string m_Name; std::uint8_t m_ID; std::uint8_t m_GoldPerSecond = 5; public: Player(std::uint8_t id = 0) : m_ID(id){} const std::string& getName() const{return m_Name;} void setName(const std::string& name){m_Name = name;} game::TeamColor getTeamColor() const{return m_TeamColor;} void setTeamColor(game::TeamColor teamColor){m_TeamColor = teamColor;} std::uint8_t getGoldPerSecond() const{ return m_GoldPerSecond;} void setGoldPerSecond(std::uint8_t goldPerSecond){m_GoldPerSecond = goldPerSecond;} std::uint32_t getGold() const{ return m_Gold;} void setGold(std::uint32_t gold){m_Gold = gold;} std::uint8_t getID() const{return m_ID;} }; } // namespace game } // namespace td