#include "render/gui/CastleTooltip.h" #include "render/gui/imgui/imgui.h" #include "render/gui/LifeProgress.h" #include "render/WorldRenderer.h" #include "game/client/Client.h" namespace td { namespace gui { CastleTooltip::CastleTooltip(client::Client* client) : GuiWidget(client) { } void CastleTooltip::Render() { if (m_Castle == nullptr) return; if (ImGui::GetIO().KeyShift) { ImGui::BeginTooltip(); ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(m_Castle->GetTeam()->GetColor())); ImGui::Text("Castle : "); ImGui::PopStyleColor(); ImGui::Text("\tCastle HP : %i/%i", static_cast(m_Castle->GetLife()), game::TeamCastle::CastleMaxLife); ImGui::EndTooltip(); } else { ImGui::BeginTooltip(); RenderLifeProgress(m_Castle->GetLife() / static_cast(game::TeamCastle::CastleMaxLife)); ImGui::EndTooltip(); } } } // namespace gui } // namespace td