#include "game/Towers.h" #include namespace td { namespace game { const std::map, TowerStats> TowerConstants = { // // rate damage range {{TowerType::Archer, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Archer, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Archer, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Archer, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Archer, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Archer, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Ice, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Ice, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Ice, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Ice, {4, TowerPath::Top}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Sorcerer, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Sorcerer, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Sorcerer, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Sorcerer, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Zeus, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Zeus, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Zeus, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Zeus, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Mage, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Mage, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Mage, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Mage, {4, TowerPath::Top}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Artillery, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Artillery, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Artillery, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Artillery, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Artillery, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Artillery, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Quake, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Quake, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Quake, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Quake, {4, TowerPath::Top}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Poison, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Poison, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Poison, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Poison, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Poison, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Poison, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Leach, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Leach, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Leach, {3, TowerPath::Top}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Turret, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Turret, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Turret, {4, TowerPath::Bottom}}, {0, 0, 0}}, //----------------------------------------------------------------- {{TowerType::Necromancer, {1, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Necromancer, {2, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Necromancer, {3, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Necromancer, {4, TowerPath::Top}}, {0, 0, 0}}, {{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 0, 0}}, {{TowerType::Necromancer, {4, TowerPath::Bottom}}, {0, 0, 0}}, }; const TowerStats* getTowerStats(TowerType type, TowerLevel level) { return &TowerConstants.at({ type, level }); } void ArcherTower::tick(std::uint64_t delta) { } void IceTower::tick(std::uint64_t delta) { } void MageTower::tick(std::uint64_t delta) { } void PoisonTower::tick(std::uint64_t delta) { } void QuakeTower::tick(std::uint64_t delta) { } void ZeusTower::tick(std::uint64_t delta) { } void ArtilleryTower::tick(std::uint64_t delta) { } void SorcererTower::tick(std::uint64_t delta) { } void LeachTower::tick(std::uint64_t delta) { } void TurretTower::tick(std::uint64_t delta) { } void NecromancerTower::tick(std::uint64_t delta) { } } // namespace game } // namespace td