6 Commits

Author SHA1 Message Date
8949c37891 chore: bump version to alpha-0.3.0 2023-01-01 19:42:49 +01:00
019174128c fix: COMPRESSION 2023-01-01 19:40:23 +01:00
4e8b095e31 xmake.lua show wine console output 2022-12-11 13:04:00 +01:00
0e0368cada add wine xmake.lua 2022-12-11 12:59:57 +01:00
Simon Pribylski
6e0923ac75 remove glm dependency 2022-10-13 12:24:15 +02:00
Simon Pribylski
bba9ef8219 Add glm dependency 2022-09-07 18:54:10 +02:00
22 changed files with 123 additions and 75 deletions

52
include/Defines.h Normal file
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@@ -0,0 +1,52 @@
#pragma once
namespace td {
template<typename T>
struct Vec2 {
union {
T x;
T r;
};
union {
T y;
T g;
};
Vec2(T X = 0, T Y = 0) : x(X), y(Y) {}
friend bool operator==(const Vec2& vec2, const Vec2& other) { return vec2.x == other.x && vec2.y == other.y; }
};
template<typename T>
struct Vec3 {
union {
T x;
T r;
};
union {
T y;
T g;
};
union {
T z;
T b;
};
Vec3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
};
using Vec2i = Vec2<int>;
using Vec2u = Vec2<unsigned int>;
using Vec2f = Vec2<float>;
using Vec2d = Vec2<double>;
using Vec3i = Vec3<int>;
using Vec3u = Vec3<unsigned int>;
using Vec3f = Vec3<float>;
using Vec3d = Vec3<double>;
} // namespace td

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@@ -1,5 +1,6 @@
#pragma once
#include "Defines.h"
#include "Towers.h"
#include "Types.h"
#include "Team.h"
@@ -9,8 +10,6 @@
#include <vector>
#include <memory>
#include <glm/glm.hpp>
namespace td {
namespace game {
@@ -48,13 +47,13 @@ class MobStats {
private:
float m_Damage;
float m_Speed;
glm::vec2 m_Size;
Vec2f m_Size;
std::uint16_t m_MoneyCost;
std::uint16_t m_ExpCost;
std::uint16_t m_MaxLife;
std::uint16_t m_ExpReward;
public:
MobStats(float damage, float speed, glm::vec2 size, std::uint16_t moneyCost,
MobStats(float damage, float speed, Vec2f size, std::uint16_t moneyCost,
std::uint16_t expCost, std::uint16_t expReward,
std::uint16_t maxLife) : m_Damage(damage), m_Speed(speed),
m_Size(size), m_MoneyCost(moneyCost), m_ExpCost(expCost),
@@ -63,7 +62,7 @@ public:
float GetDamage() const { return m_Damage; }
float GetMovementSpeed() const { return m_Speed; }
const glm::vec2& GetSize() const { return m_Size; }
const Vec2f& GetSize() const { return m_Size; }
std::uint16_t GetMoneyCost() const { return m_MoneyCost; }
std::uint16_t GetExpCost() const { return m_ExpCost; }
std::uint16_t GetExpReward() const { return m_ExpReward; }

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@@ -4,7 +4,6 @@
#include <vector>
#include <map>
#include <unordered_map>
#include <glm/glm.hpp>
#include <array>
#include "Mobs.h"
@@ -196,10 +195,10 @@ public:
return m_TilePalette.at(index - 1);
}
bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
TowerPtr GetTower(const glm::vec2& position) const; // returns null if no tower is here
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }

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@@ -44,7 +44,7 @@ public:
void SelectTeam(game::TeamColor team);
void SendMobs(const std::vector<protocol::MobSend>& mobSends);
void PlaceTower(game::TowerType type, const glm::vec2& position);
void PlaceTower(game::TowerType type, const Vec2f& position);
void UpgradeTower(game::TowerID tower, game::TowerLevel level);
void RemoveTower(game::TowerID tower);
private:

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@@ -1,6 +1,6 @@
#pragma once
#include <glm/glm.hpp>
#include "Defines.h"
#include <memory>
#include "loader/GLLoader.h"
#include "render/shaders/WorldShader.h"
@@ -15,17 +15,17 @@ public:
struct Model {
GL::VertexArray* vao;
glm::vec2 positon;
Vec2f positon;
};
private:
std::unique_ptr<shader::WorldShader> m_WorldShader;
std::unique_ptr<shader::EntityShader> m_EntityShader;
glm::vec3 m_BackgroundColor;
Vec3f m_BackgroundColor;
bool m_IsometricView = true;
float m_IsometricShade = m_IsometricView;
glm::vec2 m_CamPos{};
Vec2f m_CamPos{};
public:
Renderer();
~Renderer();
@@ -39,13 +39,13 @@ public:
void RenderModel(const Model& model);
void SetZoom(float zoom);
void SetCamMovement(const glm::vec2& mov);
void SetCamPos(const glm::vec2& newPos);
void SetCamMovement(const Vec2f& mov);
void SetCamPos(const Vec2f& newPos);
void SetIsometricView(bool isometric); // false = 2D true = Isometric
void SetBackgroundColor(const glm::vec3& color) { m_BackgroundColor = color; }
void SetBackgroundColor(const Vec3f& color) { m_BackgroundColor = color; }
glm::vec2 GetCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
Vec2f GetCursorWorldPos(const Vec2f& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
private:
void UpdateIsometricView();
void UpdateIsometricFade();

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@@ -11,8 +11,6 @@
#include "render/gui/imgui/imgui.h"
#include <glm/glm.hpp>
namespace td {
namespace client {
@@ -30,10 +28,10 @@ private:
Renderer* m_Renderer;
game::World* m_World;
std::unique_ptr<GL::VertexArray> m_WorldVao, m_MobVao, m_SelectTileVao;
glm::vec2 m_CamPos;
glm::vec2 m_CursorPos;
glm::vec2 m_HoldCursorPos;
glm::vec2 m_LastClicked;
Vec2f m_CamPos;
Vec2f m_CursorPos;
Vec2f m_HoldCursorPos;
Vec2f m_LastClicked;
float m_Zoom;
float m_CamSensibility = 1;
bool m_PopupOpened = false;
@@ -77,8 +75,8 @@ private:
void DetectCastleHovering() const;
void RenderTooltips() const;
void RemoveTower();
glm::vec2 GetCursorWorldPos() const;
glm::vec2 GetClickWorldPos() const;
Vec2f GetCursorWorldPos() const;
Vec2f GetClickWorldPos() const;
void UpdateCursorPos();
};

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@@ -2,20 +2,20 @@
#include "GuiWidget.h"
#include <glm/glm.hpp>
#include "Defines.h"
namespace td {
namespace gui {
class TowerPlacePopup : public GuiWidget {
private:
glm::vec2 m_ClickWorldPos;
Vec2f m_ClickWorldPos;
public:
TowerPlacePopup(client::Client* client);
virtual void Render();
void SetClickPos(const glm::vec2& worldPos);
void SetClickPos(const Vec2f& worldPos);
private:
static constexpr float m_TowerPopupTileWidth = 200.0f;
static constexpr float m_TowerPopupTileHeight = 200.0f;

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@@ -19,10 +19,10 @@ public:
EntityShader();
void LoadShader();
void SetCamPos(const glm::vec2& camPos);
void SetCamPos(const Vec2f& camPos);
void SetZoom(float zoom);
void SetAspectRatio(float aspectRatio);
void SetModelPos(const glm::vec2& modelPos);
void SetModelPos(const Vec2f& modelPos);
void SetIsometricView(float isometric);
};

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@@ -1,7 +1,7 @@
#pragma once
#include <string>
#include <glm/glm.hpp>
#include "Defines.h"
#include "render/GL.h"
namespace td {
@@ -24,11 +24,9 @@ protected:
void LoadFloat(unsigned int location, float value) const;
void LoadInt(unsigned int location, int value) const;
void LoadVector(unsigned int location, const glm::vec2& vector) const;
void LoadVector(unsigned int location, const glm::vec3& vector) const;
void LoadVector(unsigned int location, const glm::vec4& vector) const;
void LoadVector(unsigned int location, const Vec2f& vector) const;
void LoadVector(unsigned int location, const Vec3f& vector) const;
void LoadBoolean(unsigned int location, bool value) const;
void LoadMatrix(unsigned int location, const glm::mat4& matrix) const;
void CleanUp() const;
private:

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@@ -13,7 +13,7 @@ protected:
public:
WorldShader();
void LoadShader();
void SetCamPos(const glm::vec2& camPos);
void SetCamPos(const Vec2f& camPos);
void SetZoom(float zoom);
void SetAspectRatio(float aspectRatio);
void SetIsometricView(float isometric);

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@@ -2,7 +2,7 @@
#include "misc/DataBuffer.h"
#define TD_VERSION "alpha-0.2.0"
#define TD_VERSION "alpha-0.3.0"
namespace td {
namespace utils {

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@@ -160,7 +160,7 @@ const Color* World::GetTileColor(TilePtr tile) const {
return nullptr;
}
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
TilePtr tile = GetTile(worldPos.x, worldPos.y);
const Player& player = m_Game->GetPlayers()[playerID];
@@ -186,7 +186,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
return false;
}
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
TilePtr tile = GetTile(worldPos.x, worldPos.y);
@@ -224,7 +224,7 @@ void World::CleanDeadMobs() {
}
}
TowerPtr World::GetTower(const glm::vec2& position) const {
TowerPtr World::GetTower(const Vec2f& position) const {
for (TowerPtr tower : m_Towers) {
if (tower->GetSize() == TowerSize::Big) {
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&

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@@ -59,7 +59,7 @@ void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
m_Connexion.SendPacket(&packet);
}
void Client::PlaceTower(game::TowerType type, const glm::vec2& position) {
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.SendPacket(&packet);
}

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@@ -151,11 +151,13 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
if (!world->CanPlaceLittleTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
if (!world->CanPlaceLittleTower(towerPos, m_ID))
return;
if (towerInfo.IsBigTower())
if (!world->CanPlaceBigTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
if (!world->CanPlaceBigTower(towerPos, m_ID))
return;
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);

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@@ -9,13 +9,13 @@ namespace td {
namespace utils {
std::uint64_t Inflate(const std::string& source, std::string& dest) {
std::size_t size;
uLongf size = dest.size();
uncompress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
return size;
}
std::uint64_t Deflate(const std::string& source, std::string& dest) {
std::size_t size;
uLongf size = source.length();
dest.resize(source.size()); // Resize for the compressed data to fit into
compress(reinterpret_cast<Bytef*>(dest.data()), reinterpret_cast<uLongf*>(&size), reinterpret_cast<const Bytef*>(source.c_str()), source.length());
dest.resize(size); // Resize to cut useless data

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@@ -39,6 +39,8 @@ void Renderer::InitShaders() {
UpdateIsometricView();
}
// TODO : change loader check
bool Renderer::Init() {
#if __has_include(<glbinding/glbinding.h>)
glbinding::initialize();
@@ -110,13 +112,13 @@ void Renderer::SetZoom(float zoom) {
m_EntityShader->SetZoom(zoom);
}
void Renderer::SetCamMovement(const glm::vec2& mov) {
void Renderer::SetCamMovement(const Vec2f& mov) {
m_CamPos.x += mov.x * (1 - m_IsometricView) + (0.5 * mov.x - mov.y) * m_IsometricView;
m_CamPos.y += -mov.y * (1 - m_IsometricView) + (-0.5 * mov.x - mov.y) * m_IsometricView;
SetCamPos(m_CamPos);
}
void Renderer::SetCamPos(const glm::vec2& newPos) {
void Renderer::SetCamPos(const Vec2f& newPos) {
m_CamPos = newPos;
m_WorldShader->Start();
m_WorldShader->SetCamPos(newPos);
@@ -128,7 +130,7 @@ void Renderer::SetIsometricView(bool isometric) {
m_IsometricView = isometric;
}
glm::vec2 Renderer::GetCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight) {
Vec2f Renderer::GetCursorWorldPos(const Vec2f& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight) {
float isometricEased = utils::EaseInOutExpo(m_IsometricShade);
float relativeX = (cursorPos.x / windowWidth * 2) - 1;

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@@ -70,7 +70,7 @@ void WorldRenderer::Update() {
}
void WorldRenderer::RemoveTower() {
glm::vec2 cursorPos = GetCursorWorldPos();
Vec2f cursorPos = GetCursorWorldPos();
game::TowerPtr clickedTower = m_World->GetTower(cursorPos);
@@ -104,7 +104,7 @@ void WorldRenderer::RenderTileSelect() const {
Renderer::Model tileSelectModel;
tileSelectModel.vao = m_SelectTileVao.get();
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
tileSelectModel.positon = { std::floor(m_CursorPos.x), std::floor(m_CursorPos.y) };
m_Renderer->RenderModel(tileSelectModel);
}
@@ -237,7 +237,7 @@ void WorldRenderer::RenderTowerUpgradePopup() {
void WorldRenderer::DetectClick() {
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsMouseReleased(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemFocused()) {
glm::vec2 cursorPos = { io.MousePos.x, io.MousePos.y };
Vec2f cursorPos = { io.MousePos.x, io.MousePos.y };
if (cursorPos == m_HoldCursorPos) {
m_LastClicked = m_HoldCursorPos;
Click();
@@ -260,7 +260,7 @@ void WorldRenderer::RenderCastleTooltip() const {
}
void WorldRenderer::DetectMobHovering() const {
glm::vec2 cursorWorldPos = GetCursorWorldPos();
Vec2f cursorWorldPos = GetCursorWorldPos();
for (game::MobPtr mob : m_World->GetMobList()) {
if (mob->CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_MobTooltip->SetMob(mob.get());
@@ -271,7 +271,7 @@ void WorldRenderer::DetectMobHovering() const {
}
void WorldRenderer::DetectCastleHovering() const {
glm::vec2 cursorWorldPos = GetCursorWorldPos();
Vec2f cursorWorldPos = GetCursorWorldPos();
for (const game::Team& team : m_World->GetTeams()) {
if (team.GetCastle().CollidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
m_CastleTooltip->SetCastle(&team.GetCastle());
@@ -292,12 +292,12 @@ void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
m_TowersCache.UpdateVertexArray();
}
glm::vec2 WorldRenderer::GetCursorWorldPos() const {
Vec2f WorldRenderer::GetCursorWorldPos() const {
ImGuiIO& io = ImGui::GetIO();
return m_Renderer->GetCursorWorldPos({ io.MousePos.x, io.MousePos.y }, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
}
glm::vec2 WorldRenderer::GetClickWorldPos() const {
Vec2f WorldRenderer::GetClickWorldPos() const {
return m_Renderer->GetCursorWorldPos(m_LastClicked, Display::GetAspectRatio(), m_Zoom, Display::GetWindowWidth(), Display::GetWindowHeight());
}

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@@ -57,7 +57,7 @@ void TowerPlacePopup::Render() {
}
}
void TowerPlacePopup::SetClickPos(const glm::vec2& worldPos) {
void TowerPlacePopup::SetClickPos(const Vec2f& worldPos) {
m_ClickWorldPos = worldPos;
}

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@@ -107,7 +107,7 @@ void EntityShader::GetAllUniformLocation() {
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void EntityShader::SetCamPos(const glm::vec2& camPos) {
void EntityShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
}
void EntityShader::SetZoom(float zoom) {
@@ -116,7 +116,7 @@ void EntityShader::SetZoom(float zoom) {
void EntityShader::SetAspectRatio(float aspectRatio) {
LoadFloat(m_LocationAspectRatio, aspectRatio);
}
void EntityShader::SetModelPos(const glm::vec2& modelPos) {
void EntityShader::SetModelPos(const Vec2f& modelPos) {
LoadVector(m_LocationTranslation, modelPos);
}
void EntityShader::SetIsometricView(float isometric) {

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@@ -14,8 +14,6 @@
#include <sstream>
#include <vector>
#include <glm/gtc/type_ptr.hpp>
#ifdef __ANDROID__
#include <android/log.h>
#endif
@@ -56,28 +54,19 @@ void ShaderProgram::LoadInt(unsigned int location, int value) const {
}
void ShaderProgram::LoadVector(unsigned int location,
const glm::vec2& vector) const {
const Vec2f& vector) const {
glUniform2f(static_cast<GLint>(location), vector.x, vector.y);
}
void ShaderProgram::LoadVector(unsigned int location,
const glm::vec3& vector) const {
const Vec3f& vector) const {
glUniform3f(static_cast<GLint>(location), vector.x, vector.y, vector.z);
}
void ShaderProgram::LoadVector(unsigned int location,
const glm::vec4& vector) const {
glUniform4f(static_cast<GLint>(location), vector.x, vector.y, vector.z, vector.w);
}
void ShaderProgram::LoadBoolean(unsigned int location, bool value) const {
glUniform1i(static_cast<GLint>(location), value);
}
void ShaderProgram::LoadMatrix(unsigned int location, const glm::mat4& matrix) const {
glUniformMatrix4fv(static_cast<GLint>(location), 1, false, glm::value_ptr(matrix));
}
void ShaderProgram::CleanUp() const {
Stop();
glDetachShader(m_ProgramID, m_VertexShaderID);

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@@ -100,7 +100,7 @@ void WorldShader::GetAllUniformLocation() {
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void WorldShader::SetCamPos(const glm::vec2& camPos) {
void WorldShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
}
void WorldShader::SetZoom(float zoom) {

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@@ -13,7 +13,7 @@ target("TowerDefense")
set_languages("c++17")
add_packages("zlib", "libsdl", "glew", "opengl")
add_packages("zlib", "libsdl", "glew", "opengl", "glm")
if is_os("windows") then
add_links("ws2_32") -- link network stuff
@@ -40,3 +40,12 @@ target("TowerDefense")
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
end
-- run windows program with wine on linux
if is_host("linux") and is_os("windows") then
on_run(function(target)
os.cd("test")
os.execv("wine", {target:targetfile()})
end)
end