Compare commits
3 Commits
master
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doc-action
| Author | SHA1 | Date | |
|---|---|---|---|
| 01b4d39f84 | |||
| 155c81fa37 | |||
| dbdb650992 |
@@ -1,5 +1,5 @@
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name: Linux arm64
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name: Linux arm64
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run-name: Build And Test
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run-name: Build And Test Code
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on: [push]
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on: [push]
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@@ -15,26 +15,21 @@ jobs:
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- name: Check out repository code
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- name: Check out repository code
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uses: actions/checkout@v3
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uses: actions/checkout@v3
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- name: Prepare XMake
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- name: Cache Build
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uses: xmake-io/github-action-setup-xmake@v1
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id: cache-build
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with:
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xmake-version: latest
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actions-cache-folder: '.xmake-cache'
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actions-cache-key: 'xmake-ubuntu'
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- name: Calc deps hash
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uses: seepine/hash-files@v1
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id: get-hash
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with:
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patterns: |
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**/xmake.lua
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**/xmake/*.lua
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- name: Packages cache
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uses: actions/cache@v4
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uses: actions/cache@v4
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with:
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with:
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path: ~/.xmake
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path: |
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key: ${{ runner.os }}-${{ steps.get-hash.outputs.hash }}
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'build'
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'.xmake'
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key: ${{ runner.os }}-td
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- name: Prepare Xmake
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uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: branch@master
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actions-cache-folder: '.xmake-cache'
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actions-cache-key: 'ubuntu'
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- name: XMake config
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- name: XMake config
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run: xmake f -p linux -y --root
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run: xmake f -p linux -y --root
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18
README.md
18
README.md
@@ -1,18 +0,0 @@
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# TowerDefense
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Unmaintained multiplayer tower defense game prototype
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(OpenGL + TCP)
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## Screenshots 🖼
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[[screenshots/game.png]]
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## Build ⚙️
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```
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xmake
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```
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## Run 🏃
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```
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xmake run
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```
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@@ -5,7 +5,6 @@
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#include <cstring>
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#include <cstring>
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#include <cassert>
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#include <cassert>
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#include <string>
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#include <string>
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#include <cstdint>
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namespace td {
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namespace td {
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@@ -4,7 +4,6 @@
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#include <string>
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#include <string>
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#include <iosfwd>
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#include <iosfwd>
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#include <vector>
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#include <vector>
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#include <cstdint>
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namespace td {
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namespace td {
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namespace network {
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namespace network {
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Binary file not shown.
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Before Width: | Height: | Size: 165 KiB |
@@ -6,7 +6,6 @@
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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#include <algorithm>
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#include "client/render/Renderer.h"
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#include "client/render/Renderer.h"
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#include "client/render/GL.h"
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#include "client/render/GL.h"
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@@ -1,7 +1,7 @@
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add_rules("mode.debug", "mode.release")
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add_rules("mode.debug", "mode.release")
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add_defines("TD_IMPL_OPENGL_LOADER_GLEW")
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add_defines("TD_IMPL_OPENGL_LOADER_GLEW")
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add_requires("libsdl2", "zlib", "glew")
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add_requires("libsdl >= 2", "zlib", "glew")
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set_languages("c++17")
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set_languages("c++17")
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@@ -63,7 +63,7 @@ target("TowerDefenseClient")
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add_files("src/ClientMain.cpp", "src/client/**.cpp")
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add_files("src/ClientMain.cpp", "src/client/**.cpp")
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add_includedirs("include")
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add_includedirs("include")
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add_packages("libsdl2", "glew", "opengl")
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add_packages("libsdl", "glew", "opengl")
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-- run windows program with wine on linux
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-- run windows program with wine on linux
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if is_host("linux") and is_os("windows") then
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if is_host("linux") and is_os("windows") then
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