8 Commits

15 changed files with 293 additions and 216 deletions

View File

@@ -46,8 +46,8 @@ public:
const PlayerList& getPlayers() const { return m_Players; } const PlayerList& getPlayers() const { return m_Players; }
PlayerList& getPlayers() { return m_Players; } PlayerList& getPlayers() { return m_Players; }
const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; } const Player* getPlayerById(PlayerID id) const;
Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; } Player* getPlayerById(PlayerID id);
}; };

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@@ -4,6 +4,8 @@
#include "Types.h" #include "Types.h"
#include "Team.h" #include "Team.h"
#include "misc/ObjectNotifier.h"
#include <vector> #include <vector>
#include <memory> #include <memory>
@@ -12,6 +14,8 @@
namespace td { namespace td {
namespace game { namespace game {
struct WalkableTile;
enum class EffectType : std::uint8_t { enum class EffectType : std::uint8_t {
Slowness = 0, Slowness = 0,
Stun, Stun,
@@ -69,7 +73,7 @@ public:
struct EffectDuration { struct EffectDuration {
EffectType type; EffectType type;
float duration; // in seconds float duration; // in seconds
const Tower* tower; // the tower that gived the effect Tower* tower; // the tower that gived the effect
}; };
const MobStats* getMobStats(MobType type, std::uint8_t level); const MobStats* getMobStats(MobType type, std::uint8_t level);
@@ -86,22 +90,24 @@ private:
Direction m_Direction; Direction m_Direction;
std::vector<EffectDuration> m_Effects; std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob const Tower* m_LastDamage; // the last tower that damaged the mob
bool m_HasReachedCastle; // if true, no need to walk anymore
utils::Timer m_EffectFireTimer; utils::Timer m_EffectFireTimer;
utils::Timer m_EffectPoisonTimer; utils::Timer m_EffectPoisonTimer;
utils::Timer m_EffectHealTimer; utils::Timer m_EffectHealTimer;
TeamCastle* m_CastleTarget;
utils::CooldownTimer m_AttackTimer;
public: public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level), Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
m_EffectHealTimer(1000) { m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
} }
virtual MobType getType() const = 0; virtual MobType getType() const = 0;
virtual void tick(std::uint64_t delta); virtual void tick(std::uint64_t delta, World* world);
virtual bool OnDeath(World* world) { return true; } virtual bool OnDeath(World* world) { return true; }
@@ -114,16 +120,16 @@ public:
bool isDead() const { return m_Health <= 0; } bool isDead() const { return m_Health <= 0; }
bool isAlive() const { return m_Health > 0; } bool isAlive() const { return m_Health > 0; }
const Tower* getLastDamageTower() { return m_LastDamage; } const Tower* getLastDamageTower() { return m_LastDamage; }
bool hasReachedEnemyCastle() { return m_HasReachedCastle; } bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; } void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); } void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
bool isImmuneTo(TowerType type); bool isImmuneTo(TowerType type);
bool isImmuneTo(EffectType type); bool isImmuneTo(EffectType type);
void addEffect(EffectType type, float durationSec, const Tower* tower); void addEffect(EffectType type, float durationSec, Tower* tower);
bool hasEffect(EffectType type); bool hasEffect(EffectType type);
float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
@@ -137,7 +143,13 @@ protected:
setSize(getStats()->getSize().x, getStats()->getSize().y); setSize(getStats()->getSize().x, getStats()->getSize().y);
} }
private: private:
void updateEffects(std::uint64_t delta); void updateEffects(std::uint64_t delta, World* world);
void attackCastle(std::uint64_t delta, World* world);
void move(std::uint64_t delta, World* world);
void walk(std::uint64_t delta, World* world);
void moveBack(const TeamCastle& castle, World* world);
void changeDirection(const WalkableTile& tile, World* world);
bool isTouchingCastle(const TeamCastle& castle) const;
EffectDuration& getEffect(EffectType type); EffectDuration& getEffect(EffectType type);
}; };
@@ -218,6 +230,18 @@ MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
std::string getMobName(MobType type); std::string getMobName(MobType type);
} }
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
typedef utils::ObjectNotifier<MobListener> MobNotifier;
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -10,8 +10,6 @@
#include "Mobs.h" #include "Mobs.h"
#include "Team.h" #include "Team.h"
#include "misc/ObjectNotifier.h"
namespace td { namespace td {
namespace game { namespace game {
typedef std::pair<std::int16_t, std::int16_t> ChunkCoord; typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
@@ -127,15 +125,11 @@ public:
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {} virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {} virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
virtual void OnMobDead(MobPtr mob) {}
}; };
typedef utils::ObjectNotifier<WorldListener> WorldNotifier; typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
class World : public WorldNotifier, public WorldListener { class World : public WorldListener, public MobListener {
protected: protected:
TowerTileColorPalette m_TowerPlacePalette; TowerTileColorPalette m_TowerPlacePalette;
Color m_WalkablePalette; Color m_WalkablePalette;
@@ -152,6 +146,9 @@ protected:
TowerList m_Towers; TowerList m_Towers;
Game* m_Game; Game* m_Game;
WorldNotifier m_WorldNotifier;
MobNotifier m_MobNotifier;
public: public:
World(Game* game); World(Game* game);
@@ -211,6 +208,11 @@ public:
const TowerList& getTowers() const { return m_Towers; }; const TowerList& getTowers() const { return m_Towers; };
TowerPtr getTowerById(TowerID tower); TowerPtr getTowerById(TowerID tower);
const Player* getPlayerById(PlayerID id) const;
WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
MobNotifier& getMobNotifier() { return m_MobNotifier; }
// WorldListener // WorldListener
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter); virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
@@ -218,13 +220,13 @@ public:
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter); virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter); virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
virtual void OnMobDamage(MobPtr target, float damage, Tower* source); // MobListener
virtual void OnMobDamage(Mob* target, float damage, Tower* source);
virtual void OnMobDie(Mob* mob);
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
private: private:
void moveMobs(std::uint64_t delta);
void moveMob(MobPtr mob, std::uint64_t delta);
void moveBackMob(MobPtr mob, const TeamCastle& castle);
void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
void tickMobs(std::uint64_t delta); void tickMobs(std::uint64_t delta);
void cleanDeadMobs(); void cleanDeadMobs();
}; };

View File

@@ -53,7 +53,7 @@ public:
std::uint64_t getInterval() const { return m_Interval; } std::uint64_t getInterval() const { return m_Interval; }
}; };
// utililty class to call function at regular period of time with a cooldown (used for towers) // utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
class CooldownTimer { class CooldownTimer {
private: private:
std::uint64_t m_Cooldown; // in millis std::uint64_t m_Cooldown; // in millis

View File

@@ -4,7 +4,7 @@
#include <ctime> #include <ctime>
#define TD_VERSION "alpha-0.0.4" #define TD_VERSION "alpha-0.0.5"
namespace td { namespace td {
namespace utils { namespace utils {

View File

@@ -20,8 +20,10 @@ extern "C"
#endif #endif
int main(int argc, const char* args[]) { int main(int argc, const char* args[]) {
#if !defined(NDEBUG)
// setup signal handling // setup signal handling
backward::SignalHandling sh; backward::SignalHandling sh;
#endif
// remove the outdated binary // remove the outdated binary
td::utils::Updater::removeOldFile(); td::utils::Updater::removeOldFile();

View File

@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
} }
} }
Player* Game::getPlayerById(PlayerID id) {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
const Player* Game::getPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -1,4 +1,6 @@
#include "game/Mobs.h" #include "game/Mobs.h"
#include "game/Player.h"
#include "game/World.h"
#include <map> #include <map>
#include <algorithm> #include <algorithm>
@@ -18,7 +20,7 @@ EffectDuration& Mob::getEffect(EffectType effectType) {
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;}); return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
} }
void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) { void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
if (isImmuneTo(effectType)) if (isImmuneTo(effectType))
return; return;
if (hasEffect(effectType)) { if (hasEffect(effectType)) {
@@ -30,11 +32,176 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
} }
} }
void Mob::tick(std::uint64_t delta) { void Mob::attackCastle(std::uint64_t delta, World* world) {
updateEffects(delta); if(!hasReachedEnemyCastle()) return;
if (m_AttackTimer.update(delta)) {
world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
m_AttackTimer.applyCooldown();
}
} }
void Mob::updateEffects(std::uint64_t delta) { void Mob::walk(std::uint64_t delta, World* world) {
float mobWalkSpeed = getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
setCenterX(getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
setCenterY(getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
setCenterY(getCenterY() + walkAmount);
break;
}
}
}
void Mob::move(std::uint64_t delta, World* world) {
TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeDirection(*walkTile, world);
}
if (hasReachedEnemyCastle()) return;
walk(delta, world);
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &world->getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &world->getRedTeam().getCastle();
}
if (isTouchingCastle(*enemyCastle)) {
moveBack(*enemyCastle, world);
setMobReachedCastle(enemyCastle);
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
}
}
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
switch (getDirection()) {
case Direction::NegativeX: {
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
break;
}
}
}
void Mob::changeDirection(const WalkableTile& tile, World* world) {
if (getDirection() == tile.direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
switch (getDirection()) {
case Direction::PositiveY: {
if (tile.direction == Direction::NegativeX) {
if (getTileY() > getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile->direction = Direction::PositiveX
if (getTileY() > 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile.direction == Direction::PositiveX) {
if (getTileY() < getTileX()) {
setCenterY(tileY + getTileX());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeX
if (getTileY() < 1 - getTileX()) {
setCenterY(tileY + (1 - getTileX()));
setDirection(tile.direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile.direction == Direction::NegativeY) {
if (getTileX() > getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::PositiveY
if (getTileX() > 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile.direction == Direction::PositiveY) {
if (getTileX() < getTileY()) {
setCenterX(tileX + getTileY());
setDirection(tile.direction);
}
} else { // tile.direction = Direction::NegativeY
if (getTileX() < 1 - getTileY()) {
setCenterX(tileX + (1 - getTileY()));
setDirection(tile.direction);
}
}
return;
}
}
}
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*this);
}
void Mob::tick(std::uint64_t delta, World* world) {
updateEffects(delta, world);
move(delta, world);
attackCastle(delta, world);
}
void Mob::updateEffects(std::uint64_t delta, World* world) {
float deltaSec = (float)delta / 1000.0f; float deltaSec = (float)delta / 1000.0f;
for (std::size_t i = 0; i < m_Effects.size(); i++) { for (std::size_t i = 0; i < m_Effects.size(); i++) {
EffectDuration& effect = m_Effects[i]; EffectDuration& effect = m_Effects[i];
@@ -63,12 +230,12 @@ void Mob::updateEffects(std::uint64_t delta) {
} }
if (hasEffect(EffectType::Fire)) { if (hasEffect(EffectType::Fire)) {
if (m_EffectFireTimer.update(delta)) { if (m_EffectFireTimer.update(delta)) {
damage(3, getEffect(EffectType::Fire).tower); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
} }
} }
if (hasEffect(EffectType::Poison)) { if (hasEffect(EffectType::Poison)) {
if (m_EffectPoisonTimer.update(delta)) { if (m_EffectPoisonTimer.update(delta)) {
damage(1, getEffect(EffectType::Poison).tower); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
} }
} }
if (hasEffect(EffectType::Heal)) { if (hasEffect(EffectType::Heal)) {

View File

@@ -213,7 +213,7 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel(); std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this); world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
m_Timer.applyCooldown(); m_Timer.applyCooldown();
arrowsShot++; arrowsShot++;
if (arrowsShot >= arrows) if (arrowsShot >= arrows)
@@ -230,7 +230,7 @@ void IceTower::tick(std::uint64_t delta, World* world) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
if (damage > 0) if (damage > 0)
world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
m_Timer.applyCooldown(); m_Timer.applyCooldown();
} }
} }
@@ -253,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
for (MobPtr mob : world->getMobList()) { for (MobPtr mob : world->getMobList()) {
if (isMobInRange(mob)) { if (isMobInRange(mob)) {
if (getLevel().getPath() == TowerPath::Bottom) { if (getLevel().getPath() == TowerPath::Bottom) {
world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this); world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
} else { } else {
float durationSec; float durationSec;
switch (getLevel().getLevel()) { switch (getLevel().getLevel()) {

View File

@@ -13,7 +13,8 @@ namespace td {
namespace game { namespace game {
World::World(Game* game) : m_Game(game) { World::World(Game* game) : m_Game(game) {
bindListener(this); getWorldNotifier().bindListener(this);
getMobNotifier().bindListener(this);
} }
TilePtr World::getTile(std::int32_t x, std::int32_t y) const { TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
@@ -101,7 +102,6 @@ bool World::saveMap(const std::string& fileName) const {
} }
void World::tick(std::uint64_t delta) { void World::tick(std::uint64_t delta) {
moveMobs(delta);
tickMobs(delta); tickMobs(delta);
for (TowerPtr tower : m_Towers) { for (TowerPtr tower : m_Towers) {
tower->tick(delta, this); tower->tick(delta, this);
@@ -114,6 +114,7 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
mob->setCenter({ x, y }); mob->setCenter({ x, y });
mob->setDirection(dir); mob->setDirection(dir);
m_Mobs.push_back(mob); m_Mobs.push_back(mob);
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
} }
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) { TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
@@ -135,161 +136,7 @@ TowerPtr World::removeTower(TowerID towerId) {
void World::tickMobs(std::uint64_t delta) { void World::tickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) { for (MobPtr mob : m_Mobs) {
mob->tick(delta); mob->tick(delta, this);
}
}
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
if (mob->getDirection() == tile->direction) return;
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
switch (mob->getDirection()) {
case Direction::PositiveY: {
if (tile->direction == Direction::NegativeX) {
if (mob->getTileY() > mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveX
if (mob->getTileY() > 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeY: {
if (tile->direction == Direction::PositiveX) {
if (mob->getTileY() < mob->getTileX()) {
mob->setCenterY(tileY + mob->getTileX());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeX
if (mob->getTileY() < 1 - mob->getTileX()) {
mob->setCenterY(tileY + (1 - mob->getTileX()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::PositiveX: {
if (tile->direction == Direction::NegativeY) {
if (mob->getTileX() > mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::PositiveY
if (mob->getTileX() > 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
case Direction::NegativeX: {
if (tile->direction == Direction::PositiveY) {
if (mob->getTileX() < mob->getTileY()) {
mob->setCenterX(tileX + mob->getTileY());
mob->setDirection(tile->direction);
}
} else { // tile->direction = Direction::NegativeY
if (mob->getTileX() < 1 - mob->getTileY()) {
mob->setCenterX(tileX + (1 - mob->getTileY()));
mob->setDirection(tile->direction);
}
}
return;
}
}
}
void World::moveMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
if (tile != nullptr && tile->getType() == TileType::Walk) {
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
changeMobDirection(mob, walkTile);
}
if (mob->hasReachedEnemyCastle()) continue;
moveMob(mob, delta);
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
const TeamCastle* enemyCastle = nullptr;
if (mobTeam == TeamColor::Red) {
enemyCastle = &getBlueTeam().getCastle();
} else if (mobTeam == TeamColor::Blue) {
enemyCastle = &getRedTeam().getCastle();
}
if (isMobTouchingCastle(mob, *enemyCastle)) {
moveBackMob(mob, *enemyCastle);
mob->setMobReachedCastle();
}
}
}
void World::moveMob(MobPtr mob, std::uint64_t delta) {
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
if (mob->hasEffect(EffectType::Slowness))
walkAmount *= 0.70; // walk 30% slower
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(mob->getCenterX() - walkAmount);
break;
}
case Direction::PositiveX: {
mob->setCenterX(mob->getCenterX() + walkAmount);
break;
}
case Direction::NegativeY: {
mob->setCenterY(mob->getCenterY() - walkAmount);
break;
}
case Direction::PositiveY: {
mob->setCenterY(mob->getCenterY() + walkAmount);
break;
}
}
}
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
return enemyCastle.collidesWith(*mob);
}
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
switch (mob->getDirection()) {
case Direction::NegativeX: {
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
break;
}
case Direction::PositiveX: {
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
break;
}
case Direction::NegativeY: {
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
break;
}
case Direction::PositiveY: {
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
break;
}
} }
} }
@@ -368,23 +215,26 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
return false; return false;
} }
void World::OnMobDie(Mob* mob) {
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
//reward players
Player* sender = m_Game->getPlayerById(mob->getSender());
sender->addExp(mob->getStats()->getExpReward());
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer->addGold(mob->getStats()->getMoneyCost());
}
}
void World::cleanDeadMobs() { void World::cleanDeadMobs() {
// safely remove mobs when unused
for (std::size_t i = 0; i < m_Mobs.size(); i++) { for (std::size_t i = 0; i < m_Mobs.size(); i++) {
MobPtr mob = m_Mobs[i]; MobPtr mob = m_Mobs[i];
if (mob->isDead()) { if (mob->isDead()) {
if (mob->OnDeath(this)) {
//reward players
Player& sender = m_Game->getPlayerById(mob->getSender());
sender.addExp(mob->getStats()->getExpReward());
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
killer.addGold(mob->getStats()->getMoneyCost());
m_Mobs.erase(m_Mobs.begin() + i); m_Mobs.erase(m_Mobs.begin() + i);
} }
} }
} }
}
TowerPtr World::getTower(const glm::vec2& position) const { TowerPtr World::getTower(const glm::vec2& position) const {
for (TowerPtr tower : m_Towers) { for (TowerPtr tower : m_Towers) {
@@ -413,14 +263,14 @@ void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom; bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows; bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter); getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
if (explosiveArrows) { if (explosiveArrows) {
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter); getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
} }
} }
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) { void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter); getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
if (fireArrow) { if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter); target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
} }
@@ -431,15 +281,22 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
if (mob->isAlive() && mob->collidesWith(explosion)) { if (mob->isAlive() && mob->collidesWith(explosion)) {
// linear distance damage reduction // linear distance damage reduction
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage; float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter); getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
} }
} }
} }
void World::OnMobDamage(MobPtr target, float damage, Tower* source) { void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
enemyCastle->damage(damage);
if (enemyCastle->getLife() <= 0) {
// TODO: a team has won
}
}
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
target->damage(damage, source); target->damage(damage, source);
if (target->isDead()) { if (target->isDead()) {
notifyListeners(&WorldListener::OnMobDead, target); getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
} }
} }
@@ -467,5 +324,9 @@ const Team& World::getTeam(TeamColor team) const {
return m_Game->getTeam(team); return m_Game->getTeam(team);
} }
const Player* World::getPlayerById(PlayerID id) const {
return m_Game->getPlayerById(id);
}
} // namespace game } // namespace game
} // namespace td } // namespace td

View File

@@ -37,14 +37,14 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) { void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()); game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
notifyListeners(&WorldListener::OnTowerAdd, newTower); getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
} }
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) { void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
game::TowerPtr tower = removeTower(packet->getTowerID()); game::TowerPtr tower = removeTower(packet->getTowerID());
if (tower != nullptr) { if (tower != nullptr) {
notifyListeners(&WorldListener::OnTowerRemove, tower); getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
} }
} }

View File

@@ -160,7 +160,7 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID); game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
world->notifyListeners(&game::WorldListener::OnTowerAdd, tower); world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID); protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket); m_Server->broadcastPacket(&addTowerPacket);

View File

@@ -37,7 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
m_Renderer->setCamMovement({}); m_Renderer->setCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient()); m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient()); m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
m_Client->getWorld().bindListener(this); m_Client->getWorld().getWorldNotifier().bindListener(this);
} }
void WorldRenderer::updateCursorPos() { void WorldRenderer::updateCursorPos() {

View File

@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
void MobTooltip::render() { void MobTooltip::render() {
if (m_Mob == nullptr) return; if (m_Mob == nullptr) return;
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender()); // TODO: add sender null check
const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Sender :"); ImGui::Text("Sender :");
ImGui::SameLine(); ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor())); ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
ImGui::Text("%s", sender.getName().c_str()); ImGui::Text("%s", sender->getName().c_str());
ImGui::PopStyleColor(); ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife()); ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str()); ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());

View File

@@ -38,6 +38,9 @@ target("TowerDefense")
if is_os("linux") then if is_os("linux") then
add_links("dw") add_links("dw")
end end
if is_os("windows") then
add_links("dbghelp", "psapi", "kernel32", "msvcr90")
end
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused") add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
end end