Compare commits
12 Commits
alpha-0.0.
...
alpha-0.1.
| Author | SHA1 | Date | |
|---|---|---|---|
| 43f21ffd44 | |||
| 24617c539f | |||
| 4611a198c9 | |||
| d40ffe8f6c | |||
| 384b7ad51e | |||
| fd9b448fa4 | |||
| c4a2b08416 | |||
| a241d7691b | |||
| 0af4cd506c | |||
| 6b5c56b37d | |||
| 1474220a77 | |||
| a802b5cef5 |
@@ -19,7 +19,7 @@ typedef std::map<std::uint8_t, Player> PlayerList;
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class Game {
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protected:
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World* m_World;
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std::array<Team, 2> m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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public:
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@@ -46,8 +46,10 @@ public:
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const PlayerList& getPlayers() const { return m_Players; }
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PlayerList& getPlayers() { return m_Players; }
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const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; }
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Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; }
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const Player* getPlayerById(PlayerID id) const;
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Player* getPlayerById(PlayerID id);
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const TeamList& getTeams() const { return m_Teams; }
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};
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@@ -4,6 +4,8 @@
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#include "Types.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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#include <vector>
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#include <memory>
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@@ -12,6 +14,8 @@
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namespace td {
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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@@ -69,7 +73,7 @@ public:
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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const Tower* tower; // the tower that gived the effect
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Tower* tower; // the tower that gived the effect
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level);
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@@ -86,22 +90,24 @@ private:
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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bool m_HasReachedCastle; // if true, no need to walk anymore
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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TeamCastle* m_CastleTarget;
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utils::CooldownTimer m_AttackTimer;
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000) {
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m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
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}
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virtual MobType getType() const = 0;
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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virtual bool OnDeath(World* world) { return true; }
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@@ -114,16 +120,16 @@ public:
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
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bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
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void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
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bool isImmuneTo(TowerType type);
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bool isImmuneTo(EffectType type);
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void addEffect(EffectType type, float durationSec, const Tower* tower);
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void addEffect(EffectType type, float durationSec, Tower* tower);
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bool hasEffect(EffectType type);
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float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
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@@ -137,7 +143,13 @@ protected:
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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void updateEffects(std::uint64_t delta, World* world);
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void attackCastle(std::uint64_t delta, World* world);
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void move(std::uint64_t delta, World* world);
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void walk(std::uint64_t delta, World* world);
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void moveBack(const TeamCastle& castle, World* world);
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void changeDirection(const WalkableTile& tile, World* world);
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bool isTouchingCastle(const TeamCastle& castle) const;
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EffectDuration& getEffect(EffectType type);
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};
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@@ -218,6 +230,18 @@ MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
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std::string getMobName(MobType type);
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}
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class MobListener {
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public:
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virtual void OnMobSpawn(Mob* mob) {}
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virtual void OnMobDie(Mob* mob) {}
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virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
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virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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typedef utils::ObjectNotifier<MobListener> MobNotifier;
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} // namespace game
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} // namespace td
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@@ -23,7 +23,7 @@ class Spawn : public utils::shape::Rectangle {
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private:
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Direction m_Direction;
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public:
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Spawn(){
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Spawn() {
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setWidth(5);
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setHeight(5);
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}
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@@ -33,19 +33,34 @@ public:
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void setDirection(Direction direction) { m_Direction = direction; }
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};
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struct TeamCastle : public utils::shape::Rectangle{
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class Team;
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class TeamCastle : public utils::shape::Rectangle {
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private:
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const Team* m_Team;
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float m_Life;
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public:
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TeamCastle() : m_Life(1000) {
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static constexpr int CastleMaxLife = 1000;
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TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
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setWidth(5);
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setHeight(5);
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}
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TeamCastle() : TeamCastle(nullptr) {}
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float getLife() const { return m_Life; }
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const Team* getTeam() const { return m_Team; }
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void setTeam(const Team* team) { m_Team = team; }
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void setLife(float life) { m_Life = life; }
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void damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
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void setShape(utils::shape::Rectangle rect) {
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setCenter(rect.getCenter());
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setSize(rect.getSize());
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}
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};
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class Team {
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@@ -71,5 +86,7 @@ public:
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std::uint8_t getPlayerCount() const;
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};
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typedef std::array<Team, 2> TeamList;
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} // namespace game
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} // namespace td
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@@ -10,8 +10,6 @@
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#include "Mobs.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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namespace td {
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namespace game {
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typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
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@@ -127,15 +125,11 @@ public:
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
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virtual void OnMobDead(MobPtr mob) {}
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};
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typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
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class World : public WorldNotifier, public WorldListener {
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class World : public WorldListener, public MobListener {
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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@@ -152,6 +146,9 @@ protected:
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TowerList m_Towers;
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Game* m_Game;
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WorldNotifier m_WorldNotifier;
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MobNotifier m_MobNotifier;
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public:
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World(Game* game);
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@@ -208,9 +205,16 @@ public:
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Team& getTeam(TeamColor team);
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const Team& getTeam(TeamColor team) const;
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const TeamList& getTeams() const;
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const TowerList& getTowers() const { return m_Towers; };
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TowerPtr getTowerById(TowerID tower);
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const Player* getPlayerById(PlayerID id) const;
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WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
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MobNotifier& getMobNotifier() { return m_MobNotifier; }
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// WorldListener
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
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@@ -218,13 +222,13 @@ public:
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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private:
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void moveMobs(std::uint64_t delta);
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void moveMob(MobPtr mob, std::uint64_t delta);
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void moveBackMob(MobPtr mob, const TeamCastle& castle);
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void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
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bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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};
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@@ -14,6 +14,8 @@ private:
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game::TowerID m_CurrentTowerID;
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Server* m_Server;
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public:
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static constexpr float MobSpawnBorder = 0.01f;
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ServerWorld(Server* server, ServerGame* game);
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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@@ -47,6 +47,9 @@ public:
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void setCenterY(float y) { m_Center.setY(y); }
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void setSize(float width, float height) { setWidth(width); setHeight(height); }
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void setSize(Point size) { setSize(size.getX(), size.getY()); }
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Point getSize() { return { m_Width, m_Height }; }
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void setWidth(float width) { m_Width = width; }
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void setHeight(float height) { m_Height = height; }
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@@ -53,7 +53,7 @@ public:
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std::uint64_t getInterval() const { return m_Interval; }
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};
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// utililty class to call function at regular period of time with a cooldown (used for towers)
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// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
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class CooldownTimer {
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private:
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std::uint64_t m_Cooldown; // in millis
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@@ -7,6 +7,7 @@
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#include "render/gui/TowerPlacePopup.h"
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#include "render/gui/MobTooltip.h"
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#include "render/gui/CastleTooltip.h"
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#include "render/gui/imgui/imgui.h"
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@@ -40,6 +41,7 @@ private:
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std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
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std::unique_ptr<gui::MobTooltip> m_MobTooltip;
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std::unique_ptr<gui::CastleTooltip> m_CastleTooltip;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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@@ -69,8 +71,11 @@ private:
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void renderPopups();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void renderCastleTooltip() const;
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void detectClick();
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void detectMobHovering() const;
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void detectCastleHovering() const;
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void renderTooltips() const;
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void removeTower();
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glm::vec2 getCursorWorldPos() const;
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glm::vec2 getClickWorldPos() const;
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27
include/render/gui/CastleTooltip.h
Normal file
27
include/render/gui/CastleTooltip.h
Normal file
@@ -0,0 +1,27 @@
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#pragma once
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#include "GuiWidget.h"
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namespace td {
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namespace game {
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class TeamCastle;
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} // namespace game
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namespace gui {
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class CastleTooltip : public GuiWidget {
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private:
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const game::TeamCastle* m_Castle;
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public:
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CastleTooltip(client::Client* client);
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virtual void render();
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void setCastle(const game::TeamCastle* castle) { m_Castle = castle; }
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};
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} // namespace gui
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} // namespace td
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@@ -2,9 +2,7 @@
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#include "misc/DataBuffer.h"
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#include <ctime>
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#define TD_VERSION "alpha-0.0.4"
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#define TD_VERSION "alpha-0.1.0"
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namespace td {
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namespace utils {
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@@ -20,8 +20,10 @@ extern "C"
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#endif
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int main(int argc, const char* args[]) {
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#if !defined(NDEBUG)
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// setup signal handling
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backward::SignalHandling sh;
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#endif
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// remove the outdated binary
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td::utils::Updater::removeOldFile();
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@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
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}
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}
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Player* Game::getPlayerById(PlayerID id) {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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const Player* Game::getPlayerById(PlayerID id) const {
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auto it = m_Players.find(id);
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if (it == m_Players.end()) return nullptr;
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return &it->second;
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}
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} // namespace game
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} // namespace td
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@@ -1,4 +1,6 @@
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#include "game/Mobs.h"
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#include "game/Player.h"
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#include "game/World.h"
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#include <map>
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#include <algorithm>
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@@ -18,7 +20,7 @@ EffectDuration& Mob::getEffect(EffectType effectType) {
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return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
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}
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void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) {
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void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
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if (isImmuneTo(effectType))
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return;
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if (hasEffect(effectType)) {
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@@ -30,11 +32,176 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
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}
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}
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void Mob::tick(std::uint64_t delta) {
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updateEffects(delta);
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void Mob::attackCastle(std::uint64_t delta, World* world) {
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if(!hasReachedEnemyCastle()) return;
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if (m_AttackTimer.update(delta)) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
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m_AttackTimer.applyCooldown();
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}
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}
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void Mob::updateEffects(std::uint64_t delta) {
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void Mob::walk(std::uint64_t delta, World* world) {
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float mobWalkSpeed = getStats()->getMovementSpeed();
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float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
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if (hasEffect(EffectType::Slowness))
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walkAmount *= 0.70; // walk 30% slower
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switch (getDirection()) {
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case Direction::NegativeX: {
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setCenterX(getCenterX() - walkAmount);
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break;
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}
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case Direction::PositiveX: {
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setCenterX(getCenterX() + walkAmount);
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break;
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}
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case Direction::NegativeY: {
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setCenterY(getCenterY() - walkAmount);
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break;
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}
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case Direction::PositiveY: {
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setCenterY(getCenterY() + walkAmount);
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break;
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}
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||||
}
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||||
}
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||||
|
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void Mob::move(std::uint64_t delta, World* world) {
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TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
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||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeDirection(*walkTile, world);
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||||
}
|
||||
|
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if (hasReachedEnemyCastle()) return;
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||||
|
||||
walk(delta, world);
|
||||
|
||||
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
|
||||
|
||||
TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &world->getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &world->getRedTeam().getCastle();
|
||||
}
|
||||
|
||||
if (isTouchingCastle(*enemyCastle)) {
|
||||
moveBack(*enemyCastle, world);
|
||||
setMobReachedCastle(enemyCastle);
|
||||
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
|
||||
switch (getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::changeDirection(const WalkableTile& tile, World* world) {
|
||||
if (getDirection() == tile.direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
|
||||
|
||||
switch (getDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile.direction == Direction::NegativeX) {
|
||||
if (getTileY() > getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (getTileY() > 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile.direction == Direction::PositiveX) {
|
||||
if (getTileY() < getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeX
|
||||
if (getTileY() < 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile.direction == Direction::NegativeY) {
|
||||
if (getTileX() > getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::PositiveY
|
||||
if (getTileX() > 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile.direction == Direction::PositiveY) {
|
||||
if (getTileX() < getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeY
|
||||
if (getTileX() < 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*this);
|
||||
}
|
||||
|
||||
void Mob::tick(std::uint64_t delta, World* world) {
|
||||
updateEffects(delta, world);
|
||||
move(delta, world);
|
||||
attackCastle(delta, world);
|
||||
}
|
||||
|
||||
void Mob::updateEffects(std::uint64_t delta, World* world) {
|
||||
float deltaSec = (float)delta / 1000.0f;
|
||||
for (std::size_t i = 0; i < m_Effects.size(); i++) {
|
||||
EffectDuration& effect = m_Effects[i];
|
||||
@@ -63,12 +230,12 @@ void Mob::updateEffects(std::uint64_t delta) {
|
||||
}
|
||||
if (hasEffect(EffectType::Fire)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
damage(3, getEffect(EffectType::Fire).tower);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Poison)) {
|
||||
if (m_EffectPoisonTimer.update(delta)) {
|
||||
damage(1, getEffect(EffectType::Poison).tower);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Heal)) {
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
Team::Team(TeamColor color) : m_Color(color) {}
|
||||
Team::Team(TeamColor color) : m_Color(color), m_TeamCastle(this) {}
|
||||
|
||||
void Team::addPlayer(Player* newPlayer) {
|
||||
m_Players.push_back(newPlayer);
|
||||
|
||||
@@ -213,7 +213,7 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.applyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
@@ -229,8 +229,8 @@ void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
if(damage > 0)
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this);
|
||||
if (damage > 0)
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
@@ -253,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
if (getLevel().getPath() == TowerPath::Bottom) {
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch (getLevel().getLevel()) {
|
||||
|
||||
@@ -13,7 +13,8 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World(Game* game) : m_Game(game) {
|
||||
bindListener(this);
|
||||
getWorldNotifier().bindListener(this);
|
||||
getMobNotifier().bindListener(this);
|
||||
}
|
||||
|
||||
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
@@ -43,7 +44,10 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader) {
|
||||
m_SpawnColorPalette = worldHeader->getSpawnPalette();
|
||||
|
||||
getRedTeam().getCastle() = worldHeader->getRedCastle();
|
||||
getRedTeam().getCastle().setTeam(&getRedTeam());
|
||||
|
||||
getBlueTeam().getCastle() = worldHeader->getBlueCastle();
|
||||
getBlueTeam().getCastle().setTeam(&getBlueTeam());
|
||||
|
||||
m_TilePalette = worldHeader->getTilePalette();
|
||||
|
||||
@@ -101,7 +105,6 @@ bool World::saveMap(const std::string& fileName) const {
|
||||
}
|
||||
|
||||
void World::tick(std::uint64_t delta) {
|
||||
moveMobs(delta);
|
||||
tickMobs(delta);
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
tower->tick(delta, this);
|
||||
@@ -114,6 +117,7 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
|
||||
mob->setCenter({ x, y });
|
||||
mob->setDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
}
|
||||
|
||||
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
@@ -135,161 +139,7 @@ TowerPtr World::removeTower(TowerID towerId) {
|
||||
|
||||
void World::tickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
|
||||
if (mob->getDirection() == tile->direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile->direction == Direction::NegativeX) {
|
||||
if (mob->getTileY() > mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (mob->getTileY() > 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile->direction == Direction::PositiveX) {
|
||||
if (mob->getTileY() < mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeX
|
||||
if (mob->getTileY() < 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile->direction == Direction::NegativeY) {
|
||||
if (mob->getTileX() > mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveY
|
||||
if (mob->getTileX() > 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile->direction == Direction::PositiveY) {
|
||||
if (mob->getTileX() < mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeY
|
||||
if (mob->getTileX() < 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
changeMobDirection(mob, walkTile);
|
||||
}
|
||||
|
||||
if (mob->hasReachedEnemyCastle()) continue;
|
||||
|
||||
moveMob(mob, delta);
|
||||
|
||||
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
|
||||
|
||||
const TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &getRedTeam().getCastle();
|
||||
}
|
||||
|
||||
if (isMobTouchingCastle(mob, *enemyCastle)) {
|
||||
moveBackMob(mob, *enemyCastle);
|
||||
mob->setMobReachedCastle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMob(MobPtr mob, std::uint64_t delta) {
|
||||
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
|
||||
if (mob->hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(mob->getCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(mob->getCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(mob->getCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(mob->getCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*mob);
|
||||
}
|
||||
|
||||
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
mob->tick(delta, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,20 +218,23 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void World::OnMobDie(Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender->addExp(mob->getStats()->getExpReward());
|
||||
|
||||
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer->addGold(mob->getStats()->getMoneyCost());
|
||||
}
|
||||
}
|
||||
|
||||
void World::cleanDeadMobs() {
|
||||
// safely remove mobs when unused
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->isDead()) {
|
||||
if (mob->OnDeath(this)) {
|
||||
//reward players
|
||||
Player& sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender.addExp(mob->getStats()->getExpReward());
|
||||
|
||||
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer.addGold(mob->getStats()->getMoneyCost());
|
||||
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -413,14 +266,14 @@ void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
|
||||
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
|
||||
|
||||
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
|
||||
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
@@ -431,15 +284,22 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
|
||||
if (mob->isAlive() && mob->collidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
||||
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
|
||||
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
|
||||
enemyCastle->damage(damage);
|
||||
if (enemyCastle->getLife() <= 0) {
|
||||
// TODO: a team has won
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
|
||||
target->damage(damage, source);
|
||||
if (target->isDead()) {
|
||||
notifyListeners(&WorldListener::OnMobDead, target);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,5 +327,13 @@ const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
const Player* World::getPlayerById(PlayerID id) const {
|
||||
return m_Game->getPlayerById(id);
|
||||
}
|
||||
|
||||
const TeamList& World::getTeams() const {
|
||||
return m_Game->getTeams();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -37,14 +37,14 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
|
||||
notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
game::TowerPtr tower = removeTower(packet->getTowerID());
|
||||
|
||||
if (tower != nullptr) {
|
||||
notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
|
||||
world->notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
|
||||
@@ -37,8 +37,8 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX + MobSpawnBorder, maxSpawnX - MobSpawnBorder);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY + MobSpawnBorder, maxSpawnY - MobSpawnBorder);
|
||||
|
||||
spawnMobAt(m_CurrentMobID, type, level, sender, mobX, mobY, enemyMobSpawn->getDirection());
|
||||
|
||||
|
||||
@@ -94,11 +94,11 @@ DataBuffer WorldBeginDataPacket::SerializeCustom() const {
|
||||
const game::Spawn& redSpawn = m_Header.m_RedSpawn, blueSpawn = m_Header.m_BlueSpawn;
|
||||
const game::TeamCastle& redCastle = m_Header.m_RedCastle, blueCastle = m_Header.m_BlueCastle;
|
||||
|
||||
data << redSpawn << redCastle;
|
||||
data << blueSpawn << blueCastle;
|
||||
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
|
||||
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
|
||||
|
||||
// tile palette
|
||||
data << m_Header.m_TilePalette.size();
|
||||
data << static_cast<std::uint64_t>(m_Header.m_TilePalette.size());
|
||||
|
||||
for (game::TilePtr tile : m_Header.m_TilePalette) {
|
||||
data << tile;
|
||||
@@ -126,11 +126,11 @@ DataBuffer WorldBeginDataPacket::Serialize() const {
|
||||
const game::Spawn& redSpawn = m_Header.m_World->getRedTeam().getSpawn(), blueSpawn = m_Header.m_World->getBlueTeam().getSpawn();
|
||||
const game::TeamCastle& redCastle = m_Header.m_World->getRedTeam().getCastle(), blueCastle = m_Header.m_World->getBlueTeam().getCastle();
|
||||
|
||||
data << redSpawn << redCastle;
|
||||
data << blueSpawn << blueCastle;
|
||||
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
|
||||
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
|
||||
|
||||
// tile palette
|
||||
data << m_Header.m_World->getTilePalette().size();
|
||||
data << static_cast<std::uint64_t>(m_Header.m_World->getTilePalette().size());
|
||||
|
||||
for (game::TilePtr tile : m_Header.m_World->getTilePalette()) {
|
||||
data << tile;
|
||||
@@ -155,8 +155,13 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
|
||||
|
||||
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
|
||||
|
||||
data >> m_Header.m_RedSpawn >> m_Header.m_RedCastle;
|
||||
data >> m_Header.m_BlueSpawn >> m_Header.m_BlueCastle;
|
||||
utils::shape::Rectangle redCastle, blueCastle;
|
||||
|
||||
data >> m_Header.m_RedSpawn >> redCastle;
|
||||
data >> m_Header.m_BlueSpawn >> blueCastle;
|
||||
|
||||
m_Header.m_RedCastle.setShape(redCastle);
|
||||
m_Header.m_BlueCastle.setShape(blueCastle);
|
||||
|
||||
std::uint64_t tilePaletteSize;
|
||||
data >> tilePaletteSize;
|
||||
|
||||
@@ -37,7 +37,8 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
|
||||
m_Renderer->setCamMovement({});
|
||||
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
|
||||
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
|
||||
m_Client->getWorld().bindListener(this);
|
||||
m_CastleTooltip = std::make_unique<gui::CastleTooltip>(m_Client->getClient());
|
||||
m_Client->getWorld().getWorldNotifier().bindListener(this);
|
||||
}
|
||||
|
||||
void WorldRenderer::updateCursorPos() {
|
||||
@@ -119,7 +120,7 @@ void WorldRenderer::render() {
|
||||
renderMobs();
|
||||
renderTowers();
|
||||
renderTileSelect();
|
||||
renderMobTooltip();
|
||||
renderTooltips();
|
||||
renderPopups();
|
||||
detectClick();
|
||||
}
|
||||
@@ -128,6 +129,11 @@ WorldRenderer::~WorldRenderer() {
|
||||
|
||||
}
|
||||
|
||||
void WorldRenderer::renderTooltips() const {
|
||||
renderMobTooltip();
|
||||
renderCastleTooltip();
|
||||
}
|
||||
|
||||
void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio) {
|
||||
if (m_WorldVao == nullptr)
|
||||
return;
|
||||
@@ -245,6 +251,13 @@ void WorldRenderer::renderMobTooltip() const {
|
||||
m_MobTooltip->render();
|
||||
}
|
||||
|
||||
void WorldRenderer::renderCastleTooltip() const {
|
||||
if (ImGui::IsAnyItemHovered()) return;
|
||||
|
||||
detectCastleHovering();
|
||||
m_CastleTooltip->render();
|
||||
}
|
||||
|
||||
void WorldRenderer::detectMobHovering() const {
|
||||
glm::vec2 cursorWorldPos = getCursorWorldPos();
|
||||
for (game::MobPtr mob : m_World->getMobList()) {
|
||||
@@ -256,6 +269,17 @@ void WorldRenderer::detectMobHovering() const {
|
||||
m_MobTooltip->setMob(nullptr);
|
||||
}
|
||||
|
||||
void WorldRenderer::detectCastleHovering() const {
|
||||
glm::vec2 cursorWorldPos = getCursorWorldPos();
|
||||
for (const game::Team& team : m_World->getTeams()) {
|
||||
if (team.getCastle().collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
|
||||
m_CastleTooltip->setCastle(&team.getCastle());
|
||||
return;
|
||||
}
|
||||
}
|
||||
m_CastleTooltip->setCastle(nullptr);
|
||||
}
|
||||
|
||||
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
|
||||
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
|
||||
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
|
||||
|
||||
27
src/render/gui/CastleTooltip.cpp
Normal file
27
src/render/gui/CastleTooltip.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "render/gui/CastleTooltip.h"
|
||||
#include "render/gui/imgui/imgui.h"
|
||||
|
||||
#include "render/WorldRenderer.h"
|
||||
|
||||
#include "game/client/Client.h"
|
||||
|
||||
namespace td {
|
||||
namespace gui {
|
||||
|
||||
CastleTooltip::CastleTooltip(client::Client* client) : GuiWidget(client) {
|
||||
|
||||
}
|
||||
|
||||
void CastleTooltip::render() {
|
||||
if (m_Castle == nullptr) return;
|
||||
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(m_Castle->getTeam()->getColor()));
|
||||
ImGui::Text("Castle : ");
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->getLife()), game::TeamCastle::CastleMaxLife);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
} // namespace gui
|
||||
} // namespace td
|
||||
@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
|
||||
void MobTooltip::render() {
|
||||
if (m_Mob == nullptr) return;
|
||||
|
||||
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||
// TODO: add sender null check
|
||||
|
||||
const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Sender :");
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
|
||||
ImGui::Text("%s", sender.getName().c_str());
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
|
||||
ImGui::Text("%s", sender->getName().c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
||||
|
||||
@@ -38,6 +38,9 @@ target("TowerDefense")
|
||||
if is_os("linux") then
|
||||
add_links("dw")
|
||||
end
|
||||
if is_os("windows") then
|
||||
add_links("dbghelp", "psapi", "kernel32", "msvcr90")
|
||||
end
|
||||
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user