10 Commits

25 changed files with 4624 additions and 85 deletions

View File

@@ -164,6 +164,7 @@ public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta, World* world);

View File

@@ -120,9 +120,12 @@ class WorldListener {
public:
WorldListener() {}
virtual void OnTowerAdd(TowerPtr tower) {}
virtual void OnTowerRemove(TowerPtr tower) {}
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArrowShot(MobPtr target, Tower* shooter){}
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
@@ -165,6 +168,7 @@ public:
void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
TowerPtr removeTower(TowerID id);
TilePtr getTile(std::int32_t x, std::int32_t y) const;
@@ -211,7 +215,7 @@ public:
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
virtual void OnArrowShot(MobPtr target, Tower* shooter);
virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
virtual void OnMobDamage(MobPtr target, float damage, Tower* source);

View File

@@ -44,6 +44,7 @@ public:
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
void removeTower(game::TowerID tower);
};
} // namespace client

View File

@@ -37,6 +37,7 @@ public:
Client* getClient() const { return m_Client; }
render::Renderer* getRenderer() const { return m_Renderer; }
WorldClient& getWorld() { return m_WorldClient; }
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
@@ -48,7 +49,7 @@ public:
virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
virtual void HandlePacket(const protocol::DisconnectPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
};
} // namespace client

View File

@@ -14,12 +14,13 @@ private:
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(const protocol::WorldDataPacket* packet);
virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
};
} // namespace client

View File

@@ -40,6 +40,7 @@ public:
virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
virtual void HandlePacket(const protocol::SendMobsPacket* packet);
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
std::uint8_t getID() const { return m_ID; }
const game::Player* getPlayer() const { return m_Player; }

View File

@@ -19,7 +19,6 @@ public:
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
};
} // namespace server

4465
include/misc/Backward.hpp Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -35,7 +35,7 @@ public:
virtual void HandlePacket(const SpawnMobPacket* packet) {}
virtual void HandlePacket(const PlaceTowerPacket* packet) {}
virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {}
virtual void HandlePacket(const RemoveTowerPacket* packet) {}
virtual void HandlePacket(const SendMobsPacket* packet) {}
virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
};

View File

@@ -33,12 +33,12 @@ enum class PacketType : std::uint8_t {
UpdatePlayerTeam,
ServerTps,
WorldAddTower,
WorldRemoveTower,
// client <--> server
KeepAlive,
Disconnect,
UpgradeTower,
RemoveTower,
};
struct WorldHeader {
@@ -477,13 +477,13 @@ public:
virtual PacketType getType() const { return PacketType::WorldAddTower; }
};
class WorldRemoveTowerPacket : public Packet {
class RemoveTowerPacket : public Packet {
private:
game::TowerID m_TowerID;
public:
WorldRemoveTowerPacket() {}
WorldRemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~WorldRemoveTowerPacket() {}
RemoveTowerPacket() {}
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
virtual ~RemoveTowerPacket() {}
virtual DataBuffer Serialize() const;
virtual void Deserialize(DataBuffer& data);
@@ -491,7 +491,7 @@ public:
game::TowerID getTowerID() const { return m_TowerID; }
virtual PacketType getType() const { return PacketType::WorldRemoveTower; }
virtual PacketType getType() const { return PacketType::RemoveTower; }
};
class UpgradeTowerPacket : public Packet {

View File

@@ -12,15 +12,19 @@ namespace render {
class VertexCache {
typedef std::vector<float> Vector;
typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
struct DataIndex {
Vector position;
Vector color;
};
private:
Vector m_Positions;
Vector m_Colors;
std::size_t m_VertexCount;
std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
std::unique_ptr<GL::VertexArray> m_VertexArray;
public:
VertexCache() : m_VertexCount(0) {}
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
void removeData(std::uint64_t index);
void clear();

View File

@@ -23,7 +23,7 @@ class ClientGame;
namespace render {
class WorldRenderer {
class WorldRenderer : public game::WorldListener {
private:
client::ClientGame* m_Client;
Renderer* m_Renderer;
@@ -46,9 +46,6 @@ public:
void loadModels();
void addTower(game::TowerPtr tower);
void removeTower(game::TowerPtr tower);
static ImVec4 getImGuiTeamColor(game::TeamColor color);
void update();
@@ -58,6 +55,11 @@ public:
void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom);
// WorldListener
virtual void OnTowerAdd(game::TowerPtr tower);
virtual void OnTowerRemove(game::TowerPtr tower);
private:
void click();
void renderWorld() const;
@@ -69,6 +71,7 @@ private:
void renderMobTooltip() const;
void detectClick();
void detectMobHovering() const;
void removeTower();
glm::vec2 getCursorWorldPos() const;
glm::vec2 getClickWorldPos() const;

View File

@@ -4,7 +4,7 @@
#include <ctime>
#define TD_VERSION "alpha-0.0.3"
#define TD_VERSION "alpha-0.0.4"
namespace td {
namespace utils {

View File

@@ -6,14 +6,24 @@
// Description : Hello World in C++, Ansi-style
//============================================================================
#if !defined(NDEBUG) && !defined(_WIN32)
#define BACKWARD_HAS_UNWIND 1
#define BACKWARD_HAS_DW 1
#endif
#include "window/Display.h"
#include "updater/Updater.h"
#include "misc/Backward.hpp"
#ifdef __ANDROID__
extern "C"
#endif
int main(int argc, const char* args[]) {
// setup signal handling
backward::SignalHandling sh;
// remove the outdated binary
td::utils::Updater::removeOldFile();
Display::create();

View File

@@ -122,6 +122,17 @@ TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::in
return tower;
}
TowerPtr World::removeTower(TowerID towerId) {
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
if (it == m_Towers.end()) return nullptr;
TowerPtr tower = *it;
m_Towers.erase(it);
return tower;
}
void World::tickMobs(std::uint64_t delta) {
for (MobPtr mob : m_Mobs) {
mob->tick(delta);
@@ -399,15 +410,20 @@ TowerPtr World::getTowerById(TowerID towerID) {
}
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
notifyListeners(&WorldListener::OnArrowShot, target, shooter);
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
if (explosiveArrows) {
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
}
}
void World::OnArrowShot(MobPtr target, Tower* shooter) {
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
}
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {

View File

@@ -64,5 +64,10 @@ void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
m_Connexion.sendPacket(&packet);
}
void Client::removeTower(game::TowerID tower) {
protocol::RemoveTowerPacket packet(tower);
m_Connexion.sendPacket(&packet);
}
} // namespace client
} // namespace td

View File

@@ -1,10 +1,7 @@
#include "game/client/ClientGame.h"
#include "protocol/PacketDispatcher.h"
//#include "game/Team.h"
#include "game/client/Client.h"
#include <iostream>
namespace td {
namespace client {
@@ -21,7 +18,6 @@ m_WorldRenderer(&m_WorldClient, this) {
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
}
ClientGame::~ClientGame() {
@@ -112,9 +108,5 @@ void ClientGame::renderWorld() {
}
}
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}
} // namespace client
} // namespace td

View File

@@ -7,10 +7,12 @@ namespace td {
namespace client {
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
}
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
@@ -32,8 +34,18 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
}
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
World::OnArrowShot(target, tower);
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
notifyListeners(&WorldListener::OnTowerAdd, newTower);
}
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
game::TowerPtr tower = removeTower(packet->getTowerID());
if (tower != nullptr) {
notifyListeners(&WorldListener::OnTowerRemove, tower);
}
}
} // namespace client

View File

@@ -41,6 +41,7 @@ void ServerConnexion::registerHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
}
bool ServerConnexion::updateSocket() {
@@ -159,6 +160,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
world->notifyListeners(&game::WorldListener::OnTowerAdd, tower);
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
m_Server->broadcastPacket(&addTowerPacket);
}
@@ -179,6 +182,12 @@ void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
m_Server->broadcastPacket(packet);
}
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
//TODO: verify the packet
m_Server->broadcastPacket(packet);
}
ServerConnexion::~ServerConnexion() {
if (GetDispatcher() != nullptr)
GetDispatcher()->UnregisterHandler(this);

View File

@@ -22,14 +22,20 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
}
std::int32_t spawnCenterX = enemyMobSpawn->getCenterX();
std::int32_t spawnCenterY = enemyMobSpawn->getCenterY();
float spawnWidth = enemyMobSpawn->getWidth();
float spawnHeight = enemyMobSpawn->getHeight();
std::int32_t minSpawnY = spawnCenterY - 2;
std::int32_t maxSpawnY = spawnCenterY + 2;
float spawnCenterX = enemyMobSpawn->getCenterX();
float spawnCenterY = enemyMobSpawn->getCenterY();
std::int32_t minSpawnX = spawnCenterX - 2;
std::int32_t maxSpawnX = spawnCenterX + 2;
auto mobStats = getMobStats(type, level);
auto mobSize = mobStats->getSize();
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
@@ -49,9 +55,5 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
return tower;
}
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
World::OnArrowShot(target, shooter);
}
} // namespace server
} // namespace td

View File

@@ -28,7 +28,7 @@ static std::map<PacketType, PacketCreator> packets = {
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } },
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
};

View File

@@ -485,13 +485,13 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
}
DataBuffer WorldRemoveTowerPacket::Serialize() const {
DataBuffer RemoveTowerPacket::Serialize() const {
DataBuffer data;
data << getID() << m_TowerID;
return data;
}
void WorldRemoveTowerPacket::Deserialize(DataBuffer& data) {
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
data >> m_TowerID;
}
@@ -543,7 +543,7 @@ REGISTER_DISPATCH_CLASS(ServerTpsPacket);
REGISTER_DISPATCH_CLASS(SpawnMobPacket);
REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket);
REGISTER_DISPATCH_CLASS(RemoveTowerPacket);
REGISTER_DISPATCH_CLASS(SendMobsPacket);
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);

View File

@@ -5,46 +5,43 @@ namespace td {
namespace render {
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
ElementsIndex positionsIndexes;
positionsIndexes.first = m_Positions.end();
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
positionsIndexes.second = m_Positions.end() - 1;
ElementsIndex colorsIndexes;
colorsIndexes.first = m_Colors.end();
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
colorsIndexes.second = m_Colors.end() - 1;
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
m_Indexes.insert({ index, {positions, colors} });
m_VertexCount += colors.size(); // one color per vertex
}
void VertexCache::removeData(std::uint64_t index) {
auto it = m_Indexes.find(index);
if (it != m_Indexes.end()) {
DataIndex indexes = it->second;
ElementsIndex positionsIndexes = indexes.first;
ElementsIndex colorsIndexes = indexes.second;
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
m_Indexes.erase(it);
m_VertexCount -= it->second.color.size(); // one color per vertex
}
}
void VertexCache::clear() {
m_Positions.clear();
m_Colors.clear();
m_Indexes.clear();
m_VertexCount = 0;
}
void VertexCache::updateVertexArray() {
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
GL::VertexBuffer positionsBuffer(m_Positions, 2);
Vector positions;
positions.reserve(m_VertexCount * 2);
Vector colors;
colors.reserve(m_VertexCount);
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
const DataIndex& data = it->second;
positions.insert(positions.end(), data.position.begin(), data.position.end());
colors.insert(colors.end(), data.color.begin(), data.color.end());
}
GL::VertexBuffer positionsBuffer(positions, 2);
positionsBuffer.addVertexAttribPointer(0, 2, 0);
GL::VertexBuffer colorsBuffer(m_Colors, 1);
GL::VertexBuffer colorsBuffer(colors, 1);
colorsBuffer.addVertexAttribPointer(1, 1, 0);
m_VertexArray->bind();

View File

@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
m_Renderer->setCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
m_Client->getWorld().bindListener(this);
}
void WorldRenderer::updateCursorPos() {
@@ -64,6 +65,18 @@ void WorldRenderer::update() {
m_PopupOpened = false;
}
}
if (ImGui::IsMouseDoubleClicked(1)) removeTower();
}
void WorldRenderer::removeTower() {
glm::vec2 cursorPos = getCursorWorldPos();
game::TowerPtr clickedTower = m_World->getTower(cursorPos);
if (clickedTower != nullptr) {
m_Client->getClient()->removeTower(clickedTower->getID());
}
}
void WorldRenderer::renderWorld() const {
@@ -243,13 +256,13 @@ void WorldRenderer::detectMobHovering() const {
m_MobTooltip->setMob(nullptr);
}
void WorldRenderer::addTower(game::TowerPtr tower) {
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
m_TowersCache.updateVertexArray();
}
void WorldRenderer::removeTower(game::TowerPtr tower) {
void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
m_TowersCache.removeData(tower->getID());
m_TowersCache.updateVertexArray();
}

View File

@@ -35,6 +35,9 @@ target("TowerDefense")
end
else
if is_os("linux") then
add_links("dw")
end
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
end