Compare commits
18 Commits
alpha-0.0.
...
alpha-0.0.
| Author | SHA1 | Date | |
|---|---|---|---|
| 384b7ad51e | |||
| fd9b448fa4 | |||
| c4a2b08416 | |||
| a241d7691b | |||
| 0af4cd506c | |||
| 6b5c56b37d | |||
| 1474220a77 | |||
| a802b5cef5 | |||
| 7e91b863da | |||
| 129bb47286 | |||
| e4a9c5f763 | |||
| 78cf2d0f18 | |||
| 00d2b5394f | |||
| 00414abe61 | |||
| cb847d0edd | |||
| 2da0bd9b79 | |||
| cf9633c061 | |||
| 7a6fdc30b6 |
@@ -46,8 +46,8 @@ public:
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const PlayerList& getPlayers() const { return m_Players; }
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PlayerList& getPlayers() { return m_Players; }
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const Player& getPlayerById(PlayerID id) const { return m_Players.find(id)->second; }
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Player& getPlayerById(PlayerID id) { return m_Players.find(id)->second; }
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const Player* getPlayerById(PlayerID id) const;
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Player* getPlayerById(PlayerID id);
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};
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@@ -4,6 +4,8 @@
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#include "Types.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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#include <vector>
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#include <memory>
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@@ -12,6 +14,8 @@
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namespace td {
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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@@ -69,7 +73,7 @@ public:
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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const Tower* tower; // the tower that gived the effect
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Tower* tower; // the tower that gived the effect
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level);
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@@ -86,22 +90,24 @@ private:
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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bool m_HasReachedCastle; // if true, no need to walk anymore
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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utils::Timer m_EffectHealTimer;
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TeamCastle* m_CastleTarget;
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utils::CooldownTimer m_AttackTimer;
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000) {
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m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000), m_CastleTarget(nullptr), m_AttackTimer(1000) {
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}
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virtual MobType getType() const = 0;
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virtual void tick(std::uint64_t delta);
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virtual void tick(std::uint64_t delta, World* world);
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virtual bool OnDeath(World* world) { return true; }
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@@ -114,16 +120,16 @@ public:
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
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bool hasReachedEnemyCastle() { return m_CastleTarget != nullptr; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
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void setMobReachedCastle(TeamCastle* castle) { m_CastleTarget = castle; } // used when mob is in front of the castle
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bool isImmuneTo(TowerType type);
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bool isImmuneTo(EffectType type);
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void addEffect(EffectType type, float durationSec, const Tower* tower);
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void addEffect(EffectType type, float durationSec, Tower* tower);
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bool hasEffect(EffectType type);
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float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
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@@ -137,7 +143,13 @@ protected:
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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void updateEffects(std::uint64_t delta, World* world);
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void attackCastle(std::uint64_t delta, World* world);
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void move(std::uint64_t delta, World* world);
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void walk(std::uint64_t delta, World* world);
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void moveBack(const TeamCastle& castle, World* world);
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void changeDirection(const WalkableTile& tile, World* world);
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bool isTouchingCastle(const TeamCastle& castle) const;
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EffectDuration& getEffect(EffectType type);
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};
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@@ -218,6 +230,18 @@ MobPtr createMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
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std::string getMobName(MobType type);
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}
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class MobListener {
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public:
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virtual void OnMobSpawn(Mob* mob) {}
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virtual void OnMobDie(Mob* mob) {}
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virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
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virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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typedef utils::ObjectNotifier<MobListener> MobNotifier;
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} // namespace game
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} // namespace td
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@@ -164,6 +164,7 @@ public:
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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constexpr static float ExplosionRadius = 1.5f;
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constexpr static float FireDurationSec = 10.0f;
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta, World* world);
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@@ -10,8 +10,6 @@
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#include "Mobs.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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namespace td {
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namespace game {
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typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
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@@ -118,21 +116,20 @@ typedef std::vector<TowerPtr> TowerList;
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class WorldListener {
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public:
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WorldListener(){}
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WorldListener() {}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter){}
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virtual void OnTowerAdd(TowerPtr tower) {}
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virtual void OnTowerRemove(TowerPtr tower) {}
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virtual void OnArrowShot(MobPtr target, Tower* shooter){}
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter){}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager){}
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virtual void OnMobDead(MobPtr mob){}
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
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};
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typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
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class World : public WorldNotifier, public WorldListener{
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class World : public WorldListener, public MobListener {
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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@@ -149,6 +146,9 @@ protected:
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TowerList m_Towers;
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Game* m_Game;
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WorldNotifier m_WorldNotifier;
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MobNotifier m_MobNotifier;
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public:
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World(Game* game);
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@@ -165,6 +165,7 @@ public:
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void spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
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TowerPtr placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);
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TowerPtr removeTower(TowerID id);
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TilePtr getTile(std::int32_t x, std::int32_t y) const;
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@@ -207,20 +208,25 @@ public:
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const TowerList& getTowers() const { return m_Towers; };
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TowerPtr getTowerById(TowerID tower);
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const Player* getPlayerById(PlayerID id) const;
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WorldNotifier& getWorldNotifier() { return m_WorldNotifier; }
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MobNotifier& getMobNotifier() { return m_MobNotifier; }
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// WorldListener
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
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virtual void OnArrowShot(MobPtr target, Tower* shooter);
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virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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private:
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void moveMobs(std::uint64_t delta);
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void moveMob(MobPtr mob, std::uint64_t delta);
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void moveBackMob(MobPtr mob, const TeamCastle& castle);
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void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
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bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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};
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@@ -44,6 +44,7 @@ public:
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void sendMobs(const std::vector<protocol::MobSend>& mobSends);
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void placeTower(game::TowerType type, const glm::vec2& position);
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void upgradeTower(game::TowerID tower, game::TowerLevel level);
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void removeTower(game::TowerID tower);
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};
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} // namespace client
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@@ -37,6 +37,7 @@ public:
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Client* getClient() const { return m_Client; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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WorldClient& getWorld() { return m_WorldClient; }
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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@@ -48,7 +49,7 @@ public:
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet);
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virtual void HandlePacket(const protocol::DisconnectPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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};
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} // namespace client
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@@ -14,12 +14,13 @@ private:
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public:
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WorldClient(ClientGame* game);
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldBeginDataPacket* packet);
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virtual void HandlePacket(const protocol::WorldDataPacket* packet);
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virtual void HandlePacket(const protocol::SpawnMobPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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} // namespace client
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@@ -40,6 +40,7 @@ public:
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virtual void HandlePacket(const protocol::PlaceTowerPacket* packet);
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virtual void HandlePacket(const protocol::SendMobsPacket* packet);
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
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std::uint8_t getID() const { return m_ID; }
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const game::Player* getPlayer() const { return m_Player; }
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@@ -19,7 +19,6 @@ public:
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
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};
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} // namespace server
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4465
include/misc/Backward.hpp
Normal file
4465
include/misc/Backward.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -53,7 +53,7 @@ public:
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std::uint64_t getInterval() const { return m_Interval; }
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};
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// utililty class to call function at regular period of time with a cooldown (used for towers)
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// utililty class to call function at regular period of time with a cooldown (used for towers and mobs )
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class CooldownTimer {
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private:
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std::uint64_t m_Cooldown; // in millis
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@@ -35,7 +35,7 @@ public:
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virtual void HandlePacket(const SpawnMobPacket* packet) {}
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virtual void HandlePacket(const PlaceTowerPacket* packet) {}
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virtual void HandlePacket(const WorldAddTowerPacket* packet) {}
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virtual void HandlePacket(const WorldRemoveTowerPacket* packet) {}
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virtual void HandlePacket(const RemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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};
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@@ -33,12 +33,12 @@ enum class PacketType : std::uint8_t {
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UpdatePlayerTeam,
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ServerTps,
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WorldAddTower,
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WorldRemoveTower,
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// client <--> server
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KeepAlive,
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Disconnect,
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UpgradeTower,
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RemoveTower,
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};
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|
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struct WorldHeader {
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@@ -477,13 +477,13 @@ public:
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virtual PacketType getType() const { return PacketType::WorldAddTower; }
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};
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class WorldRemoveTowerPacket : public Packet {
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class RemoveTowerPacket : public Packet {
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private:
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game::TowerID m_TowerID;
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public:
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WorldRemoveTowerPacket() {}
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WorldRemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
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virtual ~WorldRemoveTowerPacket() {}
|
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RemoveTowerPacket() {}
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RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
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virtual ~RemoveTowerPacket() {}
|
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|
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virtual DataBuffer Serialize() const;
|
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virtual void Deserialize(DataBuffer& data);
|
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@@ -491,7 +491,7 @@ public:
|
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|
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game::TowerID getTowerID() const { return m_TowerID; }
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|
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virtual PacketType getType() const { return PacketType::WorldRemoveTower; }
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virtual PacketType getType() const { return PacketType::RemoveTower; }
|
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};
|
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|
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class UpgradeTowerPacket : public Packet {
|
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|
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@@ -12,15 +12,19 @@ namespace render {
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class VertexCache {
|
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|
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typedef std::vector<float> Vector;
|
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typedef std::pair<Vector::iterator, Vector::iterator> ElementsIndex;
|
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typedef std::pair<ElementsIndex, ElementsIndex> DataIndex;
|
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|
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struct DataIndex {
|
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Vector position;
|
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Vector color;
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};
|
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|
||||
private:
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Vector m_Positions;
|
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Vector m_Colors;
|
||||
std::size_t m_VertexCount;
|
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std::unordered_map<std::uint64_t, DataIndex> m_Indexes;
|
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std::unique_ptr<GL::VertexArray> m_VertexArray;
|
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public:
|
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VertexCache() : m_VertexCount(0) {}
|
||||
|
||||
void addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors);
|
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void removeData(std::uint64_t index);
|
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void clear();
|
||||
|
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@@ -23,7 +23,7 @@ class ClientGame;
|
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|
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namespace render {
|
||||
|
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class WorldRenderer {
|
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class WorldRenderer : public game::WorldListener {
|
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private:
|
||||
client::ClientGame* m_Client;
|
||||
Renderer* m_Renderer;
|
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@@ -46,9 +46,6 @@ public:
|
||||
|
||||
void loadModels();
|
||||
|
||||
void addTower(game::TowerPtr tower);
|
||||
void removeTower(game::TowerPtr tower);
|
||||
|
||||
static ImVec4 getImGuiTeamColor(game::TeamColor color);
|
||||
|
||||
void update();
|
||||
@@ -58,6 +55,11 @@ public:
|
||||
|
||||
void moveCam(float relativeX, float relativeY, float aspectRatio);
|
||||
void changeZoom(float zoom);
|
||||
|
||||
// WorldListener
|
||||
|
||||
virtual void OnTowerAdd(game::TowerPtr tower);
|
||||
virtual void OnTowerRemove(game::TowerPtr tower);
|
||||
private:
|
||||
void click();
|
||||
void renderWorld() const;
|
||||
@@ -69,6 +71,7 @@ private:
|
||||
void renderMobTooltip() const;
|
||||
void detectClick();
|
||||
void detectMobHovering() const;
|
||||
void removeTower();
|
||||
glm::vec2 getCursorWorldPos() const;
|
||||
glm::vec2 getClickWorldPos() const;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include <ctime>
|
||||
|
||||
#define TD_VERSION "alpha-0.0.3"
|
||||
#define TD_VERSION "alpha-0.0.5"
|
||||
|
||||
namespace td {
|
||||
namespace utils {
|
||||
|
||||
@@ -6,14 +6,26 @@
|
||||
// Description : Hello World in C++, Ansi-style
|
||||
//============================================================================
|
||||
|
||||
#if !defined(NDEBUG) && !defined(_WIN32)
|
||||
#define BACKWARD_HAS_UNWIND 1
|
||||
#define BACKWARD_HAS_DW 1
|
||||
#endif
|
||||
|
||||
#include "window/Display.h"
|
||||
#include "updater/Updater.h"
|
||||
#include "misc/Backward.hpp"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
extern "C"
|
||||
#endif
|
||||
|
||||
int main(int argc, const char* args[]) {
|
||||
#if !defined(NDEBUG)
|
||||
// setup signal handling
|
||||
backward::SignalHandling sh;
|
||||
#endif
|
||||
|
||||
// remove the outdated binary
|
||||
td::utils::Updater::removeOldFile();
|
||||
|
||||
Display::create();
|
||||
|
||||
@@ -17,5 +17,21 @@ void Game::tick(std::uint64_t delta) {
|
||||
}
|
||||
}
|
||||
|
||||
Player* Game::getPlayerById(PlayerID id) {
|
||||
auto it = m_Players.find(id);
|
||||
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
const Player* Game::getPlayerById(PlayerID id) const {
|
||||
auto it = m_Players.find(id);
|
||||
|
||||
if (it == m_Players.end()) return nullptr;
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "game/Mobs.h"
|
||||
#include "game/Player.h"
|
||||
#include "game/World.h"
|
||||
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
@@ -18,7 +20,7 @@ EffectDuration& Mob::getEffect(EffectType effectType) {
|
||||
return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
|
||||
}
|
||||
|
||||
void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) {
|
||||
void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
|
||||
if (isImmuneTo(effectType))
|
||||
return;
|
||||
if (hasEffect(effectType)) {
|
||||
@@ -30,11 +32,176 @@ void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::tick(std::uint64_t delta) {
|
||||
updateEffects(delta);
|
||||
void Mob::attackCastle(std::uint64_t delta, World* world) {
|
||||
if(!hasReachedEnemyCastle()) return;
|
||||
|
||||
if (m_AttackTimer.update(delta)) {
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobCastleDamage, this, m_CastleTarget, getStats()->getDamage());
|
||||
m_AttackTimer.applyCooldown();
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::updateEffects(std::uint64_t delta) {
|
||||
void Mob::walk(std::uint64_t delta, World* world) {
|
||||
float mobWalkSpeed = getStats()->getMovementSpeed();
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
|
||||
if (hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
|
||||
switch (getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
setCenterX(getCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
setCenterX(getCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
setCenterY(getCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
setCenterY(getCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::move(std::uint64_t delta, World* world) {
|
||||
TilePtr tile = world->getTile(getCenter().getX(), getCenter().getY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
changeDirection(*walkTile, world);
|
||||
}
|
||||
|
||||
if (hasReachedEnemyCastle()) return;
|
||||
|
||||
walk(delta, world);
|
||||
|
||||
TeamColor mobTeam = world->getPlayerById(getSender())->getTeamColor();
|
||||
|
||||
TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &world->getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &world->getRedTeam().getCastle();
|
||||
}
|
||||
|
||||
if (isTouchingCastle(*enemyCastle)) {
|
||||
moveBack(*enemyCastle, world);
|
||||
setMobReachedCastle(enemyCastle);
|
||||
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobTouchCastle, this, enemyCastle);
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::moveBack(const TeamCastle& enemyCastle, World* world) {
|
||||
switch (getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
setCenterX(enemyCastle.getBottomRight().getX() + getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
setCenterX(enemyCastle.getTopLeft().getX() - getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
setCenterY(enemyCastle.getBottomRight().getY() + getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
setCenterY(enemyCastle.getTopLeft().getY() - getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::changeDirection(const WalkableTile& tile, World* world) {
|
||||
if (getDirection() == tile.direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(getCenterY()));
|
||||
|
||||
switch (getDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile.direction == Direction::NegativeX) {
|
||||
if (getTileY() > getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (getTileY() > 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile.direction == Direction::PositiveX) {
|
||||
if (getTileY() < getTileX()) {
|
||||
setCenterY(tileY + getTileX());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeX
|
||||
if (getTileY() < 1 - getTileX()) {
|
||||
setCenterY(tileY + (1 - getTileX()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile.direction == Direction::NegativeY) {
|
||||
if (getTileX() > getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::PositiveY
|
||||
if (getTileX() > 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile.direction == Direction::PositiveY) {
|
||||
if (getTileX() < getTileY()) {
|
||||
setCenterX(tileX + getTileY());
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
} else { // tile.direction = Direction::NegativeY
|
||||
if (getTileX() < 1 - getTileY()) {
|
||||
setCenterX(tileX + (1 - getTileY()));
|
||||
setDirection(tile.direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*this);
|
||||
}
|
||||
|
||||
void Mob::tick(std::uint64_t delta, World* world) {
|
||||
updateEffects(delta, world);
|
||||
move(delta, world);
|
||||
attackCastle(delta, world);
|
||||
}
|
||||
|
||||
void Mob::updateEffects(std::uint64_t delta, World* world) {
|
||||
float deltaSec = (float)delta / 1000.0f;
|
||||
for (std::size_t i = 0; i < m_Effects.size(); i++) {
|
||||
EffectDuration& effect = m_Effects[i];
|
||||
@@ -63,12 +230,12 @@ void Mob::updateEffects(std::uint64_t delta) {
|
||||
}
|
||||
if (hasEffect(EffectType::Fire)) {
|
||||
if (m_EffectFireTimer.update(delta)) {
|
||||
damage(3, getEffect(EffectType::Fire).tower);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Poison)) {
|
||||
if (m_EffectPoisonTimer.update(delta)) {
|
||||
damage(1, getEffect(EffectType::Poison).tower);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
|
||||
}
|
||||
}
|
||||
if (hasEffect(EffectType::Heal)) {
|
||||
|
||||
@@ -213,7 +213,7 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
world->getWorldNotifier().notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
|
||||
m_Timer.applyCooldown();
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
@@ -229,8 +229,8 @@ void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
if(damage > 0)
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this);
|
||||
if (damage > 0)
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
@@ -253,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
if (getLevel().getPath() == TowerPath::Bottom) {
|
||||
world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this);
|
||||
world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
|
||||
} else {
|
||||
float durationSec;
|
||||
switch (getLevel().getLevel()) {
|
||||
|
||||
@@ -13,7 +13,8 @@ namespace td {
|
||||
namespace game {
|
||||
|
||||
World::World(Game* game) : m_Game(game) {
|
||||
bindListener(this);
|
||||
getWorldNotifier().bindListener(this);
|
||||
getMobNotifier().bindListener(this);
|
||||
}
|
||||
|
||||
TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
|
||||
@@ -101,7 +102,6 @@ bool World::saveMap(const std::string& fileName) const {
|
||||
}
|
||||
|
||||
void World::tick(std::uint64_t delta) {
|
||||
moveMobs(delta);
|
||||
tickMobs(delta);
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
tower->tick(delta, this);
|
||||
@@ -114,6 +114,7 @@ void World::spawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID send
|
||||
mob->setCenter({ x, y });
|
||||
mob->setDirection(dir);
|
||||
m_Mobs.push_back(mob);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobSpawn, mob.get());
|
||||
}
|
||||
|
||||
TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) {
|
||||
@@ -122,163 +123,20 @@ TowerPtr World::placeTowerAt(TowerID id, TowerType type, std::int32_t x, std::in
|
||||
return tower;
|
||||
}
|
||||
|
||||
TowerPtr World::removeTower(TowerID towerId) {
|
||||
auto it = std::find_if(m_Towers.begin(), m_Towers.end(), [towerId](TowerPtr tower) { return tower->getID() == towerId;});
|
||||
if (it == m_Towers.end()) return nullptr;
|
||||
|
||||
TowerPtr tower = *it;
|
||||
|
||||
m_Towers.erase(it);
|
||||
|
||||
return tower;
|
||||
}
|
||||
|
||||
void World::tickMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
mob->tick(delta);
|
||||
}
|
||||
}
|
||||
|
||||
void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
|
||||
if (mob->getDirection() == tile->direction) return;
|
||||
|
||||
float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
|
||||
float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
|
||||
case Direction::PositiveY: {
|
||||
if (tile->direction == Direction::NegativeX) {
|
||||
if (mob->getTileY() > mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveX
|
||||
if (mob->getTileY() > 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeY: {
|
||||
if (tile->direction == Direction::PositiveX) {
|
||||
if (mob->getTileY() < mob->getTileX()) {
|
||||
mob->setCenterY(tileY + mob->getTileX());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeX
|
||||
if (mob->getTileY() < 1 - mob->getTileX()) {
|
||||
mob->setCenterY(tileY + (1 - mob->getTileX()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::PositiveX: {
|
||||
if (tile->direction == Direction::NegativeY) {
|
||||
if (mob->getTileX() > mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::PositiveY
|
||||
if (mob->getTileX() > 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
case Direction::NegativeX: {
|
||||
if (tile->direction == Direction::PositiveY) {
|
||||
if (mob->getTileX() < mob->getTileY()) {
|
||||
mob->setCenterX(tileX + mob->getTileY());
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
} else { // tile->direction = Direction::NegativeY
|
||||
if (mob->getTileX() < 1 - mob->getTileY()) {
|
||||
mob->setCenterX(tileX + (1 - mob->getTileY()));
|
||||
mob->setDirection(tile->direction);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMobs(std::uint64_t delta) {
|
||||
for (MobPtr mob : m_Mobs) {
|
||||
TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
|
||||
|
||||
if (tile != nullptr && tile->getType() == TileType::Walk) {
|
||||
WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
|
||||
changeMobDirection(mob, walkTile);
|
||||
}
|
||||
|
||||
if (mob->hasReachedEnemyCastle()) continue;
|
||||
|
||||
moveMob(mob, delta);
|
||||
|
||||
TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
|
||||
|
||||
const TeamCastle* enemyCastle = nullptr;
|
||||
|
||||
if (mobTeam == TeamColor::Red) {
|
||||
enemyCastle = &getBlueTeam().getCastle();
|
||||
} else if (mobTeam == TeamColor::Blue) {
|
||||
enemyCastle = &getRedTeam().getCastle();
|
||||
}
|
||||
|
||||
if (isMobTouchingCastle(mob, *enemyCastle)) {
|
||||
moveBackMob(mob, *enemyCastle);
|
||||
mob->setMobReachedCastle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::moveMob(MobPtr mob, std::uint64_t delta) {
|
||||
float mobWalkSpeed = mob->getStats()->getMovementSpeed();
|
||||
|
||||
float walkAmount = mobWalkSpeed * ((float)delta / 1000.0f);
|
||||
|
||||
if (mob->hasEffect(EffectType::Slowness))
|
||||
walkAmount *= 0.70; // walk 30% slower
|
||||
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(mob->getCenterX() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(mob->getCenterX() + walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(mob->getCenterY() - walkAmount);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(mob->getCenterY() + walkAmount);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool World::isMobTouchingCastle(MobPtr mob, const TeamCastle& enemyCastle) const {
|
||||
return enemyCastle.collidesWith(*mob);
|
||||
}
|
||||
|
||||
void World::moveBackMob(MobPtr mob, const TeamCastle& enemyCastle) {
|
||||
switch (mob->getDirection()) {
|
||||
case Direction::NegativeX: {
|
||||
mob->setCenterX(enemyCastle.getBottomRight().getX() + mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveX: {
|
||||
mob->setCenterX(enemyCastle.getTopLeft().getX() - mob->getWidth() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::NegativeY: {
|
||||
mob->setCenterY(enemyCastle.getBottomRight().getY() + mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
case Direction::PositiveY: {
|
||||
mob->setCenterY(enemyCastle.getTopLeft().getY() - mob->getHeight() / 2.0f);
|
||||
break;
|
||||
}
|
||||
mob->tick(delta, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,22 +215,25 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void World::OnMobDie(Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender->addExp(mob->getStats()->getExpReward());
|
||||
|
||||
Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer->addGold(mob->getStats()->getMoneyCost());
|
||||
}
|
||||
}
|
||||
|
||||
void World::cleanDeadMobs() {
|
||||
// safely remove mobs when unused
|
||||
for (std::size_t i = 0; i < m_Mobs.size(); i++) {
|
||||
MobPtr mob = m_Mobs[i];
|
||||
if (mob->isDead()) {
|
||||
if (mob->OnDeath(this)) {
|
||||
//reward players
|
||||
Player& sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender.addExp(mob->getStats()->getExpReward());
|
||||
|
||||
Player& killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer.addGold(mob->getStats()->getMoneyCost());
|
||||
|
||||
m_Mobs.erase(m_Mobs.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TowerPtr World::getTower(const glm::vec2& position) const {
|
||||
@@ -399,15 +260,20 @@ TowerPtr World::getTowerById(TowerID towerID) {
|
||||
}
|
||||
|
||||
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
|
||||
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
notifyListeners(&WorldListener::OnArrowShot, target, shooter);
|
||||
bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
|
||||
bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
|
||||
if (explosiveArrows) {
|
||||
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnArrowShot(MobPtr target, Tower* shooter) {
|
||||
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
|
||||
void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
|
||||
if (fireArrow) {
|
||||
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
|
||||
@@ -415,15 +281,22 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
|
||||
if (mob->isAlive() && mob->collidesWith(explosion)) {
|
||||
// linear distance damage reduction
|
||||
float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
||||
notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
|
||||
void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
|
||||
enemyCastle->damage(damage);
|
||||
if (enemyCastle->getLife() <= 0) {
|
||||
// TODO: a team has won
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(Mob* target, float damage, Tower* source) {
|
||||
target->damage(damage, source);
|
||||
if (target->isDead()) {
|
||||
notifyListeners(&WorldListener::OnMobDead, target);
|
||||
getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -451,5 +324,9 @@ const Team& World::getTeam(TeamColor team) const {
|
||||
return m_Game->getTeam(team);
|
||||
}
|
||||
|
||||
const Player* World::getPlayerById(PlayerID id) const {
|
||||
return m_Game->getPlayerById(id);
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -64,5 +64,10 @@ void Client::upgradeTower(game::TowerID tower, game::TowerLevel level) {
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::removeTower(game::TowerID tower) {
|
||||
protocol::RemoveTowerPacket packet(tower);
|
||||
m_Connexion.sendPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
#include "game/client/ClientGame.h"
|
||||
#include "protocol/PacketDispatcher.h"
|
||||
//#include "game/Team.h"
|
||||
#include "game/client/Client.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
@@ -21,7 +18,6 @@ m_WorldRenderer(&m_WorldClient, this) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
}
|
||||
|
||||
ClientGame::~ClientGame() {
|
||||
@@ -112,9 +108,5 @@ void ClientGame::renderWorld() {
|
||||
}
|
||||
}
|
||||
|
||||
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
|
||||
@@ -7,10 +7,12 @@ namespace td {
|
||||
namespace client {
|
||||
|
||||
WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::PacketHandler(game->GetDispatcher()), m_Game(game) {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldAddTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldBeginData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
|
||||
@@ -32,8 +34,18 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
|
||||
}
|
||||
|
||||
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
|
||||
World::OnArrowShot(target, tower);
|
||||
void WorldClient::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
|
||||
game::TowerPtr newTower = placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder());
|
||||
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerAdd, newTower);
|
||||
}
|
||||
|
||||
void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
game::TowerPtr tower = removeTower(packet->getTowerID());
|
||||
|
||||
if (tower != nullptr) {
|
||||
getWorldNotifier().notifyListeners(&WorldListener::OnTowerRemove, tower);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -41,6 +41,7 @@ void ServerConnexion::registerHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::PlaceTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::SendMobs, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
|
||||
}
|
||||
|
||||
bool ServerConnexion::updateSocket() {
|
||||
@@ -159,6 +160,8 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
|
||||
game::TowerPtr tower = world->placeTowerAt(towerType, packet->getTowerX(), packet->getTowerY(), m_ID);
|
||||
|
||||
world->getWorldNotifier().notifyListeners(&game::WorldListener::OnTowerAdd, tower);
|
||||
|
||||
protocol::WorldAddTowerPacket addTowerPacket(tower->getID(), packet->getTowerX(), packet->getTowerY(), packet->getTowerType(), m_ID);
|
||||
m_Server->broadcastPacket(&addTowerPacket);
|
||||
}
|
||||
@@ -179,6 +182,12 @@ void ServerConnexion::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
|
||||
m_Server->broadcastPacket(packet);
|
||||
}
|
||||
|
||||
void ServerConnexion::HandlePacket(const protocol::RemoveTowerPacket* packet) {
|
||||
//TODO: verify the packet
|
||||
|
||||
m_Server->broadcastPacket(packet);
|
||||
}
|
||||
|
||||
ServerConnexion::~ServerConnexion() {
|
||||
if (GetDispatcher() != nullptr)
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
|
||||
@@ -22,14 +22,20 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
|
||||
enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
|
||||
}
|
||||
|
||||
std::int32_t spawnCenterX = enemyMobSpawn->getCenterX();
|
||||
std::int32_t spawnCenterY = enemyMobSpawn->getCenterY();
|
||||
float spawnWidth = enemyMobSpawn->getWidth();
|
||||
float spawnHeight = enemyMobSpawn->getHeight();
|
||||
|
||||
std::int32_t minSpawnY = spawnCenterY - 2;
|
||||
std::int32_t maxSpawnY = spawnCenterY + 2;
|
||||
float spawnCenterX = enemyMobSpawn->getCenterX();
|
||||
float spawnCenterY = enemyMobSpawn->getCenterY();
|
||||
|
||||
std::int32_t minSpawnX = spawnCenterX - 2;
|
||||
std::int32_t maxSpawnX = spawnCenterX + 2;
|
||||
auto mobStats = getMobStats(type, level);
|
||||
auto mobSize = mobStats->getSize();
|
||||
|
||||
float minSpawnX = spawnCenterX - spawnWidth / 2.0f + mobSize.x / 2.0f;
|
||||
float maxSpawnX = spawnCenterX + spawnWidth / 2.0f - mobSize.x / 2.0f;
|
||||
|
||||
float minSpawnY = spawnCenterY - spawnHeight / 2.0f + mobSize.y / 2.0f;
|
||||
float maxSpawnY = spawnCenterY + spawnHeight / 2.0f - mobSize.y / 2.0f;
|
||||
|
||||
float mobX = utils::getRandomReal<float>(minSpawnX, maxSpawnX);
|
||||
float mobY = utils::getRandomReal<float>(minSpawnY, maxSpawnY);
|
||||
@@ -49,9 +55,5 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
|
||||
return tower;
|
||||
}
|
||||
|
||||
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
|
||||
World::OnArrowShot(target, shooter);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
@@ -28,7 +28,7 @@ static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
|
||||
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
|
||||
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
|
||||
{PacketType::WorldRemoveTower, []() -> PacketPtr {return std::make_unique<WorldRemoveTowerPacket>(); } },
|
||||
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
|
||||
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
|
||||
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
|
||||
};
|
||||
|
||||
@@ -485,13 +485,13 @@ void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||
}
|
||||
|
||||
DataBuffer WorldRemoveTowerPacket::Serialize() const {
|
||||
DataBuffer RemoveTowerPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_TowerID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void WorldRemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID;
|
||||
}
|
||||
|
||||
@@ -543,7 +543,7 @@ REGISTER_DISPATCH_CLASS(ServerTpsPacket);
|
||||
REGISTER_DISPATCH_CLASS(SpawnMobPacket);
|
||||
REGISTER_DISPATCH_CLASS(PlaceTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldRemoveTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(RemoveTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(SendMobsPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);
|
||||
|
||||
|
||||
@@ -5,46 +5,43 @@ namespace td {
|
||||
namespace render {
|
||||
|
||||
void VertexCache::addData(std::uint64_t index, std::vector<float> positions, std::vector<float> colors) {
|
||||
ElementsIndex positionsIndexes;
|
||||
positionsIndexes.first = m_Positions.end();
|
||||
m_Positions.insert(m_Positions.end(), positions.begin(), positions.end());
|
||||
positionsIndexes.second = m_Positions.end() - 1;
|
||||
|
||||
ElementsIndex colorsIndexes;
|
||||
colorsIndexes.first = m_Colors.end();
|
||||
m_Colors.insert(m_Colors.end(), colors.begin(), colors.end());
|
||||
colorsIndexes.second = m_Colors.end() - 1;
|
||||
|
||||
m_Indexes.insert({ index, {positionsIndexes, colorsIndexes} });
|
||||
m_Indexes.insert({ index, {positions, colors} });
|
||||
m_VertexCount += colors.size(); // one color per vertex
|
||||
}
|
||||
|
||||
void VertexCache::removeData(std::uint64_t index) {
|
||||
auto it = m_Indexes.find(index);
|
||||
if (it != m_Indexes.end()) {
|
||||
DataIndex indexes = it->second;
|
||||
ElementsIndex positionsIndexes = indexes.first;
|
||||
ElementsIndex colorsIndexes = indexes.second;
|
||||
|
||||
m_Positions.erase(positionsIndexes.first, positionsIndexes.second);
|
||||
m_Colors.erase(colorsIndexes.first, colorsIndexes.second);
|
||||
|
||||
m_Indexes.erase(it);
|
||||
m_VertexCount -= it->second.color.size(); // one color per vertex
|
||||
}
|
||||
}
|
||||
|
||||
void VertexCache::clear() {
|
||||
m_Positions.clear();
|
||||
m_Colors.clear();
|
||||
m_Indexes.clear();
|
||||
m_VertexCount = 0;
|
||||
}
|
||||
|
||||
void VertexCache::updateVertexArray() {
|
||||
m_VertexArray = std::make_unique<GL::VertexArray>(m_Colors.size()); // one color per vertex
|
||||
m_VertexArray = std::make_unique<GL::VertexArray>(m_VertexCount); // one color per vertex
|
||||
|
||||
GL::VertexBuffer positionsBuffer(m_Positions, 2);
|
||||
Vector positions;
|
||||
positions.reserve(m_VertexCount * 2);
|
||||
|
||||
Vector colors;
|
||||
colors.reserve(m_VertexCount);
|
||||
|
||||
for (auto it = m_Indexes.begin(); it != m_Indexes.end(); it++) {
|
||||
const DataIndex& data = it->second;
|
||||
|
||||
positions.insert(positions.end(), data.position.begin(), data.position.end());
|
||||
colors.insert(colors.end(), data.color.begin(), data.color.end());
|
||||
}
|
||||
|
||||
GL::VertexBuffer positionsBuffer(positions, 2);
|
||||
positionsBuffer.addVertexAttribPointer(0, 2, 0);
|
||||
|
||||
GL::VertexBuffer colorsBuffer(m_Colors, 1);
|
||||
GL::VertexBuffer colorsBuffer(colors, 1);
|
||||
colorsBuffer.addVertexAttribPointer(1, 1, 0);
|
||||
|
||||
m_VertexArray->bind();
|
||||
|
||||
@@ -37,6 +37,7 @@ WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m
|
||||
m_Renderer->setCamMovement({});
|
||||
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
|
||||
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
|
||||
m_Client->getWorld().getWorldNotifier().bindListener(this);
|
||||
}
|
||||
|
||||
void WorldRenderer::updateCursorPos() {
|
||||
@@ -64,6 +65,18 @@ void WorldRenderer::update() {
|
||||
m_PopupOpened = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::IsMouseDoubleClicked(1)) removeTower();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower() {
|
||||
glm::vec2 cursorPos = getCursorWorldPos();
|
||||
|
||||
game::TowerPtr clickedTower = m_World->getTower(cursorPos);
|
||||
|
||||
if (clickedTower != nullptr) {
|
||||
m_Client->getClient()->removeTower(clickedTower->getID());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRenderer::renderWorld() const {
|
||||
@@ -235,7 +248,7 @@ void WorldRenderer::renderMobTooltip() const {
|
||||
void WorldRenderer::detectMobHovering() const {
|
||||
glm::vec2 cursorWorldPos = getCursorWorldPos();
|
||||
for (game::MobPtr mob : m_World->getMobList()) {
|
||||
if(mob->collidesWith({cursorWorldPos.x, cursorWorldPos.y})){
|
||||
if (mob->collidesWith({ cursorWorldPos.x, cursorWorldPos.y })) {
|
||||
m_MobTooltip->setMob(mob.get());
|
||||
return;
|
||||
}
|
||||
@@ -243,13 +256,13 @@ void WorldRenderer::detectMobHovering() const {
|
||||
m_MobTooltip->setMob(nullptr);
|
||||
}
|
||||
|
||||
void WorldRenderer::addTower(game::TowerPtr tower) {
|
||||
const WorldLoader::RenderData& renderData = WorldLoader::loadTowerModel(tower);
|
||||
void WorldRenderer::OnTowerAdd(game::TowerPtr tower) {
|
||||
WorldLoader::RenderData renderData = WorldLoader::loadTowerModel(tower);
|
||||
m_TowersCache.addData(tower->getID(), renderData.positions, renderData.colors);
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
void WorldRenderer::removeTower(game::TowerPtr tower) {
|
||||
void WorldRenderer::OnTowerRemove(game::TowerPtr tower) {
|
||||
m_TowersCache.removeData(tower->getID());
|
||||
m_TowersCache.updateVertexArray();
|
||||
}
|
||||
|
||||
@@ -17,12 +17,14 @@ MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
|
||||
void MobTooltip::render() {
|
||||
if (m_Mob == nullptr) return;
|
||||
|
||||
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||
// TODO: add sender null check
|
||||
|
||||
const game::Player* sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Sender :");
|
||||
ImGui::SameLine();
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
|
||||
ImGui::Text("%s", sender.getName().c_str());
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender->getTeamColor()));
|
||||
ImGui::Text("%s", sender->getName().c_str());
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
|
||||
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
|
||||
|
||||
@@ -35,6 +35,12 @@ target("TowerDefense")
|
||||
end
|
||||
|
||||
else
|
||||
if is_os("linux") then
|
||||
add_links("dw")
|
||||
end
|
||||
if is_os("windows") then
|
||||
add_links("dbghelp", "psapi", "kernel32", "msvcr90")
|
||||
end
|
||||
add_cxflags("-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef -Wno-unused")
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user