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15 Commits
alpha-0.0.
...
alpha-0.0.
| Author | SHA1 | Date | |
|---|---|---|---|
| 657fe761ab | |||
| 687944bf51 | |||
| 93e079ddb3 | |||
| 8171a91ed5 | |||
| 0c1824e40b | |||
| f91ab4bc83 | |||
| 1843fc6f4d | |||
| 6a51638b7e | |||
| 8351c5d09f | |||
| ee94c811e1 | |||
| 50a8269773 | |||
| 2996c88d94 | |||
| 55263fa582 | |||
| adeddee09d | |||
| f0115166c0 |
@@ -86,6 +86,7 @@ private:
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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bool m_HasReachedCastle; // if true, no need to walk anymore
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utils::Timer m_EffectFireTimer;
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utils::Timer m_EffectPoisonTimer;
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@@ -93,7 +94,8 @@ private:
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public:
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Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level),
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m_EffectFireTimer(1000), m_EffectPoisonTimer(1000), m_EffectHealTimer(1000) {
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m_HasReachedCastle(false), m_EffectFireTimer(1000), m_EffectPoisonTimer(1000),
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m_EffectHealTimer(1000) {
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}
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@@ -112,9 +114,11 @@ public:
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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const Tower* getLastDamageTower() { return m_LastDamage; }
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bool hasReachedEnemyCastle() { return m_HasReachedCastle; }
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void damage(float dmg, const Tower* damager) { m_Health = std::max(0.0f, m_Health - dmg); m_LastDamage = damager; }
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void heal(float heal) { m_Health = std::min(static_cast<float>(getStats()->getMaxLife()), m_Health + heal); }
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void setMobReachedCastle() { m_HasReachedCastle = true; } // used when mob is in front of the castle
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bool isImmuneTo(TowerType type);
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@@ -122,6 +126,8 @@ public:
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void addEffect(EffectType type, float durationSec, const Tower* tower);
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bool hasEffect(EffectType type);
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float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
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float getTileY() { return getCenterY() - static_cast<float>(static_cast<std::int32_t>(getCenterY())); } // returns a float between 0 and 1 excluded
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Direction getDirection() const { return m_Direction; }
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void setDirection(Direction dir) { m_Direction = dir; }
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@@ -163,6 +163,8 @@ class ArcherTower : public LittleTower {
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public:
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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constexpr static float ExplosionRadius = 1.5f;
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta, World* world);
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};
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@@ -10,6 +10,8 @@
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#include "Mobs.h"
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#include "Team.h"
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#include "misc/ObjectNotifier.h"
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namespace td {
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namespace game {
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typedef std::pair<std::int16_t, std::int16_t> ChunkCoord;
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@@ -114,7 +116,23 @@ typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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class World {
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class WorldListener {
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public:
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WorldListener(){}
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter){}
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virtual void OnArrowShot(MobPtr target, Tower* shooter){}
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter){}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager){}
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virtual void OnMobDead(MobPtr mob){}
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};
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typedef utils::ObjectNotifier<WorldListener> WorldNotifier;
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class World : public WorldNotifier, public WorldListener{
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protected:
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TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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@@ -189,12 +207,19 @@ public:
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const TowerList& getTowers() const { return m_Towers; };
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TowerPtr getTowerById(TowerID tower);
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// Archer Tower
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// WorldListener
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virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
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virtual void OnArrowShot(MobPtr target, Tower* shooter);
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virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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private:
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void moveMobs(std::uint64_t delta);
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void moveMob(MobPtr mob, std::uint64_t delta);
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void moveBackMob(MobPtr mob, const TeamCastle& castle);
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void changeMobDirection(MobPtr mob, WalkableTilePtr tile);
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bool isMobTouchingCastle(MobPtr mob, const TeamCastle& castle) const;
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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36
include/misc/ObjectNotifier.h
Normal file
36
include/misc/ObjectNotifier.h
Normal file
@@ -0,0 +1,36 @@
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <vector>
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namespace td {
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namespace utils {
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template <typename Listener>
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class ObjectNotifier {
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protected:
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std::vector<Listener*> m_Listeners;
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public:
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void bindListener(Listener* listener) {
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m_Listeners.push_back(listener);
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}
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void unbindListener(Listener* listener) {
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auto iter = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
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if(iter == m_Listeners.end()) return;
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m_Listeners.erase(iter);
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}
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template <typename Func, typename... Args>
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void notifyListeners(Func function, Args... args) {
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for (Listener* listener : m_Listeners)
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std::bind(function, listener, args...)();
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}
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};
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} // namespace utils
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} // namespace td
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@@ -53,6 +53,10 @@ public:
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bool collidesWith(const Point& point) const;
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bool collidesWith(const Rectangle& rect) const;
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bool collidesWith(const Circle& circle) const;
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// distance from the closest side of the rectangle
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float distance(const Circle& circle) const;
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float distanceSquared(const Circle& circle) const;
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};
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class Circle {
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@@ -78,6 +82,10 @@ public:
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bool collidesWith(const Point& point) const;
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bool collidesWith(const Rectangle& rect) const;
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bool collidesWith(const Circle& circle) const;
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// distance from the closest side of the rectangle
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float distance(const Rectangle& rect) const;
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float distanceSquared(const Rectangle& rect) const;
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};
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} // namespace shape
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@@ -39,7 +39,7 @@ public:
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// utililty class to call function at regular period of time
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class Timer {
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private:
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std::uint64_t m_Interval;
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std::uint64_t m_Interval; // in millis
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std::uint64_t m_InternalTime = 0;
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public:
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Timer() : m_Interval(0) {}
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@@ -56,7 +56,7 @@ public:
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// utililty class to call function at regular period of time with a cooldown (used for towers)
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class CooldownTimer {
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private:
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std::uint64_t m_Cooldown;
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std::uint64_t m_Cooldown; // in millis
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std::uint64_t m_CooldownTime;
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public:
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CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
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@@ -2,7 +2,7 @@
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#include "GuiWidget.h"
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#include "misc/Updater.h"
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#include "updater/Updater.h"
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#include <future>
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@@ -1,10 +1,10 @@
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#pragma once
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#include "DataBuffer.h"
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#include "misc/DataBuffer.h"
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#include <ctime>
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#define TD_VERSION "alpha-0.0.2"
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#define TD_VERSION "alpha-0.0.3"
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namespace td {
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namespace utils {
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@@ -7,7 +7,7 @@
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//============================================================================
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#include "window/Display.h"
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#include "misc/Updater.h"
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#include "updater/Updater.h"
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#ifdef __ANDROID__
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extern "C"
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@@ -235,7 +235,7 @@ const std::map<MobKey, EffectImmunities> MobsEffectImmunities = {
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{{MobType::Skeleton, 1},{}},
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{{MobType::Skeleton, 2},{}},
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{{MobType::Skeleton, 3},{EffectType::Fire}},
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{{MobType::Skeleton, 3},{}},
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{{MobType::Skeleton, 4},{EffectType::Fire}},
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{{MobType::Skeleton, 5},{EffectType::Fire}},
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@@ -21,8 +21,8 @@ const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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{{TowerType::Archer, {4, TowerPath::Top}}, {0.8, 0, 15}},
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{{TowerType::Archer, {2, TowerPath::Bottom}}, {2, 10, 12}},
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{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 0, 13}},
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{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 0, 15}},
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{{TowerType::Archer, {3, TowerPath::Bottom}}, {2, 10, 13}},
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{{TowerType::Archer, {4, TowerPath::Bottom}}, {2, 10, 15}},
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//-----------------------------------------------------------------
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@@ -213,11 +213,11 @@ void ArcherTower::tick(std::uint64_t delta, World* world) {
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std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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world->OnArrowShot(mob, this);
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world->notifyListeners(&WorldListener::OnArcherTowerShot, mob, this);
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m_Timer.applyCooldown();
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arrowsShot++;
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if (arrowsShot >= arrows)
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break;
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m_Timer.applyCooldown();
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}
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}
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}
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@@ -229,7 +229,8 @@ void IceTower::tick(std::uint64_t delta, World* world) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
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mob->damage(damage, this);
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if(damage > 0)
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world->notifyListeners(&WorldListener::OnMobDamage, mob, damage, this);
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m_Timer.applyCooldown();
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}
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}
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@@ -252,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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if (getLevel().getPath() == TowerPath::Bottom) {
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mob->damage(getStats()->getDamage(), this);
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world->notifyListeners(&WorldListener::OnMobDamage, mob, getStats()->getDamage(), this);
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} else {
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float durationSec;
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switch (getLevel().getLevel()) {
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@@ -13,7 +13,7 @@ namespace td {
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namespace game {
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World::World(Game* game) : m_Game(game) {
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bindListener(this);
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}
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TilePtr World::getTile(std::int32_t x, std::int32_t y) const {
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@@ -128,20 +128,93 @@ void World::tickMobs(std::uint64_t delta) {
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}
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}
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void World::changeMobDirection(MobPtr mob, WalkableTilePtr tile) {
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if (mob->getDirection() == tile->direction) return;
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float tileX = static_cast<float>(static_cast<std::int32_t>(mob->getCenterX()));
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float tileY = static_cast<float>(static_cast<std::int32_t>(mob->getCenterY()));
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switch (mob->getDirection()) {
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case Direction::PositiveY: {
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if (tile->direction == Direction::NegativeX) {
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if (mob->getTileY() > mob->getTileX()) {
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mob->setCenterY(tileY + mob->getTileX());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::PositiveX
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if (mob->getTileY() > 1 - mob->getTileX()) {
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mob->setCenterY(tileY + (1 - mob->getTileX()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::NegativeY: {
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if (tile->direction == Direction::PositiveX) {
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if (mob->getTileY() < mob->getTileX()) {
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mob->setCenterY(tileY + mob->getTileX());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::NegativeX
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if (mob->getTileY() < 1 - mob->getTileX()) {
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mob->setCenterY(tileY + (1 - mob->getTileX()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::PositiveX: {
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if (tile->direction == Direction::NegativeY) {
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if (mob->getTileX() > mob->getTileY()) {
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mob->setCenterX(tileX + mob->getTileY());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::PositiveY
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if (mob->getTileX() > 1 - mob->getTileY()) {
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mob->setCenterX(tileX + (1 - mob->getTileY()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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case Direction::NegativeX: {
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if (tile->direction == Direction::PositiveY) {
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if (mob->getTileX() < mob->getTileY()) {
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mob->setCenterX(tileX + mob->getTileY());
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mob->setDirection(tile->direction);
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}
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} else { // tile->direction = Direction::NegativeY
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if (mob->getTileX() < 1 - mob->getTileY()) {
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mob->setCenterX(tileX + (1 - mob->getTileY()));
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mob->setDirection(tile->direction);
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}
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}
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return;
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}
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|
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}
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}
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void World::moveMobs(std::uint64_t delta) {
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for (MobPtr mob : m_Mobs) {
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TilePtr tile = getTile(mob->getCenter().getX(), mob->getCenter().getY());
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if (tile != nullptr && tile->getType() == TileType::Walk) {
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WalkableTile* walkTile = dynamic_cast<WalkableTile*>(tile.get());
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mob->setDirection(walkTile->direction);
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WalkableTilePtr walkTile = std::static_pointer_cast<WalkableTile>(tile);
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changeMobDirection(mob, walkTile);
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}
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if (mob->hasReachedEnemyCastle()) continue;
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moveMob(mob, delta);
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TeamColor mobTeam = m_Game->getPlayerById(mob->getSender()).getTeamColor();
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|
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const TeamCastle* enemyCastle;
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const TeamCastle* enemyCastle = nullptr;
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if (mobTeam == TeamColor::Red) {
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enemyCastle = &getBlueTeam().getCastle();
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@@ -151,6 +224,7 @@ void World::moveMobs(std::uint64_t delta) {
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if (isMobTouchingCastle(mob, *enemyCastle)) {
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moveBackMob(mob, *enemyCastle);
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mob->setMobReachedCastle();
|
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}
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}
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}
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@@ -324,12 +398,32 @@ TowerPtr World::getTowerById(TowerID towerID) {
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return *it;
|
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}
|
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void World::OnArrowShot(MobPtr target, Tower* shooter) {
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void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
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bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
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notifyListeners(&WorldListener::OnArrowShot, target, shooter);
|
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if (explosiveArrows) {
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// aoe damage
|
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} else {
|
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target->damage(shooter->getStats()->getDamage(), shooter);
|
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notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
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}
|
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}
|
||||
|
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void World::OnArrowShot(MobPtr target, Tower* shooter) {
|
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notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
|
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}
|
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|
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void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
|
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for (MobPtr mob : m_Mobs) {
|
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if (mob->isAlive() && mob->collidesWith(explosion)) {
|
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// linear distance damage reduction
|
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float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
|
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notifyListeners(&WorldListener::OnMobDamage, mob, explosionDamage, shooter);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
|
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target->damage(damage, source);
|
||||
if (target->isDead()) {
|
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notifyListeners(&WorldListener::OnMobDead, target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,14 @@ bool Rectangle::collidesWith(const Circle& circle) const {
|
||||
return circle.collidesWith(*this);
|
||||
}
|
||||
|
||||
float Rectangle::distance(const Circle& circle) const {
|
||||
return circle.distance(*this);
|
||||
}
|
||||
|
||||
float Rectangle::distanceSquared(const Circle& circle) const {
|
||||
return circle.distanceSquared(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -48,21 +56,29 @@ bool Circle::collidesWith(const Point& point) const {
|
||||
}
|
||||
|
||||
bool Circle::collidesWith(const Rectangle& rect) const {
|
||||
float closestX = std::clamp(m_Center.getX(), rect.getTopLeft().getX(), rect.getBottomRight().getX());
|
||||
float closestY = std::clamp(m_Center.getY(), rect.getTopLeft().getY(), rect.getBottomRight().getY());
|
||||
float distanceSquared_ = distanceSquared(rect);
|
||||
|
||||
float distanceX = m_Center.getX() - closestX;
|
||||
float distanceY = m_Center.getY() - closestY;
|
||||
|
||||
float distanceSquared = (distanceX * distanceX) + (distanceY * distanceY);
|
||||
|
||||
return distanceSquared < m_Radius * m_Radius;
|
||||
return distanceSquared_ < m_Radius* m_Radius;
|
||||
}
|
||||
|
||||
bool Circle::collidesWith(const Circle& circle) const {
|
||||
return m_Radius + circle.getRadius() > m_Center.distanceSquared(circle.getCenter());
|
||||
}
|
||||
|
||||
float Circle::distance(const Rectangle& rect) const {
|
||||
return std::sqrt(distanceSquared(rect));
|
||||
}
|
||||
|
||||
float Circle::distanceSquared(const Rectangle& rect) const {
|
||||
float closestX = std::clamp(m_Center.getX(), rect.getTopLeft().getX(), rect.getBottomRight().getX());
|
||||
float closestY = std::clamp(m_Center.getY(), rect.getTopLeft().getY(), rect.getBottomRight().getY());
|
||||
|
||||
float distanceX = m_Center.getX() - closestX;
|
||||
float distanceY = m_Center.getY() - closestY;
|
||||
|
||||
return (distanceX * distanceX) + (distanceY * distanceY);
|
||||
}
|
||||
|
||||
} // namespace shape
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "misc/Updater.h"
|
||||
#include "updater/Updater.h"
|
||||
|
||||
#include "misc/Platform.h"
|
||||
#include "misc/DataBuffer.h"
|
||||
|
||||
Reference in New Issue
Block a user